collections_bookmark Part of Bloomburrow format_list_numbered #21 colorless ramp card
Three Tree City card art
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Three Tree City

Legendary Land · Bloomburrow (BLB)
Times Brought
3985
Decks Running
1910
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Three Tree City card

Three Tree City

Legendary Land
As Three Tree City enters, choose a creature type. {T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Bloomburrow (BLB) · Rare · Illustrated by Grady Frederick

Final zone distribution

893 instances
1.8%
Library
78.6%
Battlefield
6.6%
Graveyard
2.6%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

3985 brought · 1359 players
Brought to game
3985
Ever drawn
841
Reached battlefield
729
Still on board at game end
702

Once cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +1.6pp

Players who cast this card win 28% of the time (n=582) , vs 25% when it never left the library (n=2309).

When players drew this card but left it in hand, they won 27% (n=78).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.8pp; 95% confidence interval +1.6pp to +6.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=729
19%
T1
12%
T2
16%
T3
14%
T4
12%
T5
22%
T6-9
5%
T10+
Median 4 P25 2 · P75 6 · max 42
Cast same turn as drawn 56%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.