Three Tree City
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Three Tree City
Final zone distribution
308 instancesCommanders that played this card
in tracked games-
1
Krenko, Mob Boss
34 decks
-
2
Edgar Markov
33 decks
-
3
The Unbeatable Squirrel Girl
33 decks
-
4
Chatterfang, Squirrel General
15 decks
-
5
Rin and Seri, Inseparable
13 decks
-
6
Giada, Font of Hope
12 decks
-
7
Thranduil, the Elvenking
12 decks
-
8
Wilhelt, the Rotcleaver
12 decks
-
9
High Perfect Morcant
10 decks
-
10
The First Sliver
10 decks
The "good card" funnel
1324 brought · 521 playersOnce cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 28% of the time (n=221) , vs 24% when it never left the library (n=759).
When players drew this card but left it in hand, they won 32% (n=27) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.7pp; 95% confidence interval +-0.0pp to +7.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=265Full analysis unlocks as more games are tracked. Stats refresh nightly.