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Threefold Thunderhulk card art
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Threefold Thunderhulk

{7} · Artifact Creature — Gnome · Edge of Eternities Commander (EOC)
Times Brought
647
Decks Running
278
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Threefold Thunderhulk card

Threefold Thunderhulk

{7}
Artifact Creature — Gnome
This creature enters with three +1/+1 counters on it. Whenever this creature enters or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power. {2}, Sacrifice another artifact: Put a +1/+1 counter on this creature.
0 / 0
Edge of Eternities Commander (EOC) · Rare · Illustrated by Xavier Ribeiro

Final zone distribution

130 instances
3.1%
Library
32.3%
Battlefield
14.6%
Graveyard
3.8%
Exile

The "good card" funnel

647 brought · 253 players
Brought to game
647
Ever drawn
124
Reached battlefield
53
Still on board at game end
42

Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +3.4pp

Players who cast this card win 33% of the time (n=38) , vs 21% when it never left the library (n=360).

When players drew this card but left it in hand, they won 18% (n=51).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +11.4pp; 95% confidence interval +3.4pp to +19.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=53
0%
T1
2%
T2
6%
T3
8%
T4
11%
T5
62%
T6-9
11%
T10+
Median 7 P25 5 · P75 8 · max 11
On curve 68% (12 / 53 cast on T7) Cast same turn as drawn 23%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.