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Part of Bloomburrow
Live Play Data
Thriving Bluff
Land
·
Marvel Super Heroes Commander (MSC)
4%
Live Inclusion
Times Brought
769
Decks Running
391
Median Cast Turn
4
Drawn → Played
77%
Format
First-cast turn
n=145
26%
T1
14%
T2
9%
T3
7%
T4
8%
T5
26%
T6-9
10%
T10+
Median
4
P25
1
· P75
7
· max
16
Cast same turn as drawn
56%
The "good card" funnel
772 brought · 346 playersBrought to game
772
Ever drawn
188
Reached battlefield
145
Still on board at game end
132
Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.6pp
Players who cast this card win 20% of the time (n=131) , vs 20% when it never left the library (n=478).
When players drew this card but left it in hand, they won 36% (n=33).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.4pp; 95% confidence interval -6.6pp to +7.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
205 instances3.9%
Library
64.4%
Battlefield
12.7%
Graveyard
4.9%
Exile
Commanders that played this card
in tracked games-
1
Ashling, the Limitless
61 decks
-
2
Pantlaza, Sun-Favored
57 decks
-
3
Zinnia, Valley's Voice
37 decks
-
4
Admiral Brass, Unsinkable
17 decks
-
5
The Tenth Doctor
17 decks
-
6
Avatar Aang // Aang, Master of Elements
13 decks
-
7
Fire Lord Azula
10 decks
-
8
Anhelo, the Painter
5 decks
-
9
Arabella, Abandoned Doll
5 decks
-
10
Rainbow Dash
5 decks
Card text
Thriving Bluff
Land
This land enters tapped. As it enters, choose a color other than red.
: Add
or one mana of the chosen color.
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by Pablo Mendoza
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.