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Thriving Bluff
Land
·
Marvel Super Heroes Commander (MSC)
2%
Decklist Inclusion
Times Brought
583
Decks Running
303
In Decks
2450
Decklist Inclusion
2%
Format
Final zone distribution
150 instances3.3%
Library
67.3%
Battlefield
14.0%
Graveyard
3.3%
Exile
Commanders that played this card
in tracked games-
1
Ashling, the Limitless
48 decks
-
2
Pantlaza, Sun-Favored
45 decks
-
3
Zinnia, Valley's Voice
31 decks
-
4
Admiral Brass, Unsinkable
14 decks
-
5
Avatar Aang // Aang, Master of Elements
10 decks
-
6
The Tenth Doctor
10 decks
-
7
Fire Lord Azula
9 decks
-
8
Anhelo, the Painter
4 decks
-
9
Arabella, Abandoned Doll
4 decks
-
10
Codie, Vociferous Codex
3 decks
The "good card" funnel
586 brought · 263 playersBrought to game
586
Ever drawn
138
Reached battlefield
108
Still on board at game end
101
Once cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.9pp
Players who cast this card win 20% of the time (n=101) , vs 19% when it never left the library (n=375).
When players drew this card but left it in hand, they won 33% (n=26) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.0pp; 95% confidence interval -6.9pp to +8.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=108
30%
T1
12%
T2
10%
T3
6%
T4
8%
T5
22%
T6-9
11%
T10+
Median
3.0
P25
1
· P75
7
· max
14
Cast same turn as drawn
56%
555 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.