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Part of Bloomburrow
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Thriving Bluff
Land
·
Marvel Super Heroes Commander (MSC)
2%
Decklist Inclusion
Times Brought
350
Decks Running
178
In Decks
1771
Decklist Inclusion
2%
Format
Final zone distribution
90 instances3.3%
Library
64.4%
Battlefield
15.6%
Graveyard
5.6%
Exile
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
32 decks
-
2
Ashling, the Limitless
27 decks
-
3
Zinnia, Valley's Voice
22 decks
-
4
Admiral Brass, Unsinkable
9 decks
-
5
The Tenth Doctor
6 decks
-
6
Avatar Aang // Aang, Master of Elements
4 decks
-
7
Deadpool, Trading Card
3 decks
-
8
Fire Lord Azula
3 decks
-
9
The Ur-Dragon
3 decks
-
10
Amy Rose
2 decks
The "good card" funnel
353 brought · 155 playersBrought to game
353
Ever drawn
80
Reached battlefield
63
Still on board at game end
58
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.6pp
Players who cast this card win 26% of the time (n=63) , vs 19% when it never left the library (n=237).
When players drew this card but left it in hand, they won 43% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.9pp; 95% confidence interval -3.6pp to +17.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=63
25%
T1
14%
T2
5%
T3
6%
T4
10%
T5
29%
T6-9
11%
T10+
Median
4
P25
1
· P75
7
· max
12
Cast same turn as drawn
53%
63 of 100 times cast
63%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.