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Part of Bloomburrow
Live Play Data
Thriving Bluff
Land
·
Marvel Super Heroes Commander (MSC)
3%
Live Inclusion
Times Brought
1727
Decks Running
813
Median Cast Turn
4
Drawn → Played
73%
Format
First-cast turn
n=307
28%
T1
12%
T2
8%
T3
7%
T4
8%
T5
27%
T6-9
9%
T10+
Median
4
P25
1
· P75
7
· max
16
Cast same turn as drawn
57%
The "good card" funnel
1730 brought · 712 playersBrought to game
1730
Ever drawn
422
Reached battlefield
307
Still on board at game end
283
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.6pp
Players who cast this card win 21% of the time (n=272) , vs 19% when it never left the library (n=1054).
When players drew this card but left it in hand, they won 35% (n=95).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.4pp; 95% confidence interval -3.6pp to +6.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
469 instances3.4%
Library
60.3%
Battlefield
16.4%
Graveyard
4.9%
Exile
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
109 decks
-
2
Ashling, the Limitless
107 decks
-
3
Zinnia, Valley's Voice
63 decks
-
4
The Tenth Doctor
33 decks
-
5
Avatar Aang // Aang, Master of Elements
30 decks
-
6
Admiral Brass, Unsinkable
28 decks
-
7
Fire Lord Azula
17 decks
-
8
Rainbow Dash
16 decks
-
9
Rin and Seri, Inseparable
15 decks
-
10
Toph, the First Metalbender
9 decks
Card text
Thriving Bluff
Land
This land enters tapped. As it enters, choose a color other than red.
: Add
or one mana of the chosen color.
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by Pablo Mendoza
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.