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Thriving Bluff
Land
·
Marvel Super Heroes Commander (MSC)
Times Brought
477
Decks Running
248
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
100 instances3.0%
Library
81.0%
Battlefield
7.0%
Graveyard
1.0%
Exile
Commanders that played this card
in tracked games-
1
Ashling, the Limitless
44 decks
-
2
Pantlaza, Sun-Favored
35 decks
-
3
Zinnia, Valley's Voice
22 decks
-
4
Rin and Seri, Inseparable
10 decks
-
5
The Tenth Doctor
7 decks
-
6
Avatar Aang // Aang, Master of Elements
6 decks
-
7
Kaalia of the Vast
6 decks
-
8
Admiral Brass, Unsinkable
5 decks
-
9
Edgar Markov
5 decks
-
10
Fire Lord Azula
4 decks
The "good card" funnel
478 brought · 225 playersBrought to game
478
Ever drawn
94
Reached battlefield
84
Still on board at game end
81
Once cast, 95% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.4pp
Players who cast this card win 23% of the time (n=73) , vs 23% when it never left the library (n=296).
Observed gap -0.1pp; 95% confidence interval -6.4pp to +6.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=84
30%
T1
12%
T2
12%
T3
8%
T4
7%
T5
26%
T6-9
5%
T10+
Median
3.0
P25
1
· P75
6
· max
13
Cast same turn as drawn
63%
84 of 100 times cast
84%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.