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Part of Bloomburrow
Live Play Data
Thriving Grove
Land
·
Marvel Super Heroes Commander (MSC)
5%
Live Inclusion
Times Brought
1500
Decks Running
732
Median Cast Turn
4.0
Drawn → Played
75%
Format
First-cast turn
n=278
25%
T1
13%
T2
11%
T3
10%
T4
9%
T5
23%
T6-9
8%
T10+
Median
4.0
P25
2
· P75
7
· max
19
Cast same turn as drawn
59%
The "good card" funnel
1503 brought · 634 playersBrought to game
1503
Ever drawn
371
Reached battlefield
278
Still on board at game end
253
Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.0pp
Players who cast this card win 25% of the time (n=252) , vs 18% when it never left the library (n=915).
When players drew this card but left it in hand, they won 33% (n=82).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.4pp; 95% confidence interval +2.0pp to +12.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
408 instances3.7%
Library
62.0%
Battlefield
15.2%
Graveyard
5.4%
Exile
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
100 decks
-
2
Pantlaza, Sun-Favored
86 decks
-
3
Ashling, the Limitless
80 decks
-
4
Leonardo, the Balance
76 decks
-
5
Heroes in a Half Shell
35 decks
-
6
Avatar Aang // Aang, Master of Elements
24 decks
-
7
Toph, the First Metalbender
15 decks
-
8
Rin and Seri, Inseparable
11 decks
-
9
The Fourth Doctor
10 decks
-
10
Katara, the Fearless
9 decks
Card text
Thriving Grove
Land
This land enters tapped. As it enters, choose a color other than green.
: Add
or one mana of the chosen color.
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by Pablo Mendoza
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.