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Part of Bloomburrow
Live Play Data
Thriving Grove
Land
·
Marvel Super Heroes Commander (MSC)
4%
Live Inclusion
Times Brought
2007
Decks Running
952
Median Cast Turn
4.0
Drawn → Played
76%
Format
First-cast turn
n=370
25%
T1
11%
T2
12%
T3
10%
T4
9%
T5
24%
T6-9
9%
T10+
Median
4.0
P25
2
· P75
7
· max
19
Cast same turn as drawn
58%
The "good card" funnel
2010 brought · 822 playersBrought to game
2010
Ever drawn
489
Reached battlefield
370
Still on board at game end
335
Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.8pp
Players who cast this card win 24% of the time (n=337) , vs 19% when it never left the library (n=1241).
When players drew this card but left it in hand, they won 32% (n=105).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.5pp; 95% confidence interval +0.8pp to +10.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
534 instances3.2%
Library
62.7%
Battlefield
14.6%
Graveyard
4.9%
Exile
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
132 decks
-
2
Pantlaza, Sun-Favored
109 decks
-
3
Ashling, the Limitless
106 decks
-
4
Leonardo, the Balance
93 decks
-
5
Heroes in a Half Shell
48 decks
-
6
Avatar Aang // Aang, Master of Elements
31 decks
-
7
Toph, the First Metalbender
18 decks
-
8
Rainbow Dash
15 decks
-
9
Rin and Seri, Inseparable
15 decks
-
10
The Fourth Doctor
12 decks
Card text
Thriving Grove
Land
This land enters tapped. As it enters, choose a color other than green.
: Add
or one mana of the chosen color.
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by Pablo Mendoza
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.