Thriving Grove
76% of drawn Thriving Grove copies reach the battlefield across 702 tracked games, with a median first-cast turn of 4 and 92% stickiness once it lands.
Thriving Grove shows up in 361 of the 7200 distinct Commander decks tracked on Playgroup Live, an inclusion rate of 5%. That reflects its niche: a budget-friendly, enters-tapped dual that earns a slot in multicolor green decks that need flexible fixing without a high price tag.
When players do draw it, 76% of copies are played before the game ends. The card tends to land early: the mode is turn 1, and the median sits at turn 4, consistent with players prioritizing mana fixing in the opening turns. 92% of cast copies are still on the battlefield at game's end, which is expected for a basic land analogue with no enters-the-battlefield downside beyond the tap.
Across 313 unique players contributing data, no single player accounts for more than a small share of observations, which makes the signal reasonably well-distributed for a card at this inclusion rate. Thriving Grove is not a format-warping staple; it is a workhorse fixer most at home in five-color and three-color piles that want cheap, common-rarity mana.
- 5% of tracked Commander decks include Thriving Grove
- 76% of drawn copies reach the battlefield before the game ends
- T4 median first-cast turn, with turn 1 as the most common single turn
- 92% battlefield stickiness once cast
- 313 unique players have brought this card to a tracked game
- 25% win rate in participations where Thriving Grove resolved
First-cast turn
n=133The "good card" funnel
737 brought · 313 playersOf 737 Thriving Groves brought to tracked games, 175 were drawn, 133 of those were played, and the large majority remained on the battlefield at game's end.
Players who cast this card win 25% of the time (n=125) , vs 20% when it never left the library (n=468).
When players drew this card but left it in hand, they won 34% (n=37) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.1pp; 95% confidence interval -2.4pp to +12.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
198 instancesMost Thriving Groves finish the game on the battlefield, a structural result of lands being hard to remove rather than a sign of unusual durability.
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
53 decks
-
2
Ashling, the Limitless
48 decks
-
3
Pantlaza, Sun-Favored
45 decks
-
4
Leonardo, the Balance
38 decks
-
5
Heroes in a Half Shell
16 decks
-
6
Avatar Aang // Aang, Master of Elements
11 decks
-
7
Katara, the Fearless
7 decks
-
8
Galea, Kindler of Hope
6 decks
-
9
The Fourth Doctor
5 decks
-
10
Toph, the First Metalbender
4 decks
The commander list skews heavily toward three-color-or-wider piles, which tracks with Thriving Grove's design as a flexible two-color fixer that adapts to whatever non-green color your deck needs most.