Thriving Grove
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
124 instancesCommanders that played this card
in tracked games-
1
Ashling, the Limitless
44 decks
-
2
Pantlaza, Sun-Favored
37 decks
-
3
Ms. Bumbleflower
23 decks
-
4
Leonardo, the Balance
21 decks
-
5
Heroes in a Half Shell
12 decks
-
6
Rin and Seri, Inseparable
10 decks
-
7
Avatar Aang // Aang, Master of Elements
5 decks
-
8
Galea, Kindler of Hope
4 decks
-
9
Katara, the Fearless
4 decks
-
10
Kitt Kanto, Mayhem Diva
4 decks
The "good card" funnel
596 brought · 259 playersOnce cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 26% of the time (n=88) , vs 23% when it never left the library (n=380).
When players drew this card but left it in hand, they won 25% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.0pp; 95% confidence interval -2.8pp to +8.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=98Full analysis unlocks as more games are tracked. Stats refresh nightly.