Thriving Grove
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Thriving Grove
Final zone distribution
339 instancesCommanders that played this card
in tracked games-
1
Ashling, the Limitless
116 decks
-
2
Pantlaza, Sun-Favored
95 decks
-
3
Leonardo, the Balance
75 decks
-
4
Ms. Bumbleflower
69 decks
-
5
Heroes in a Half Shell
38 decks
-
6
Rin and Seri, Inseparable
19 decks
-
7
Avatar Aang // Aang, Master of Elements
16 decks
-
8
Toph, the First Metalbender
13 decks
-
9
The Fourth Doctor
8 decks
-
10
Galea, Kindler of Hope
7 decks
The "good card" funnel
1545 brought · 702 playersOnce cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 28% of the time (n=201) , vs 23% when it never left the library (n=871).
When players drew this card but left it in hand, they won 21% (n=38).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.2pp; 95% confidence interval +0.4pp to +8.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.