collections_bookmark
Part of Bloomburrow
Live Play Data
Thriving Heath
Land
·
Marvel Super Heroes Commander (MSC)
4%
Live Inclusion
Times Brought
1464
Decks Running
719
Median Cast Turn
4.0
Drawn → Played
72%
Format
First-cast turn
n=278
22%
T1
13%
T2
13%
T3
7%
T4
10%
T5
26%
T6-9
10%
T10+
Median
4.0
P25
2
· P75
7
· max
19
Cast same turn as drawn
55%
The "good card" funnel
1467 brought · 638 playersBrought to game
1467
Ever drawn
388
Reached battlefield
278
Still on board at game end
257
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.2pp
Players who cast this card win 24% of the time (n=246) , vs 20% when it never left the library (n=865).
When players drew this card but left it in hand, they won 28% (n=89).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.3pp; 95% confidence interval -1.2pp to +9.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
427 instances4.4%
Library
60.2%
Battlefield
16.6%
Graveyard
3.3%
Exile
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
96 decks
-
2
Pantlaza, Sun-Favored
90 decks
-
3
Ashling, the Limitless
82 decks
-
4
Zinnia, Valley's Voice
46 decks
-
5
Aminatou, Veil Piercer
23 decks
-
6
Avatar Aang // Aang, Master of Elements
22 decks
-
7
Sidar Jabari of Zhalfir
22 decks
-
8
Rin and Seri, Inseparable
12 decks
-
9
Toph, the First Metalbender
12 decks
-
10
The Fourth Doctor
10 decks
Card text
Thriving Heath
Land
This land enters tapped. As it enters, choose a color other than white.
: Add
or one mana of the chosen color.
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by Pablo Mendoza
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.