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Thriving Heath card art
Live Play Data

Thriving Heath

Land · Marvel Super Heroes Commander (MSC)
5%
Live Inclusion
Times Brought
696
Decks Running
357
Median Cast Turn
4
Drawn → Played
72%
Format

Thriving Heath sits in 5% of tracked multiplayer Commander decks on Playgroup Live. When drawn, 72% of copies reach the battlefield, with a median first-cast turn of 4.

Thriving Heath is a common dual-colored land from the Marvel Super Heroes Commander set, and it shows up in 357 of the 7280 distinct decks tracked on Playgroup Live, an 5% inclusion rate consistent with a budget fixing option in multicolor white shells.

The funnel tells a straightforward story. Of 699 copies brought to games, 181 were drawn. Of those, 72% reached the battlefield before the game ended. Median first-cast turn is 4, which is right in line with what you'd expect from a tapped land played early for color fixing. The card's 92% stickiness once cast reflects the basic land-like permanence of mana rocks and lands in Commander: opponents rarely bother removing them.

Commander-format data drives all numbers on this page. Thriving Heath is legal in Commander, Duel Commander, Pauper Commander, Brawl, Legacy, Vintage, and several other formats, but is not legal in Modern, Pioneer, or Standard.

At a glance
  • 5% of tracked multiplayer Commander decks include Thriving Heath
  • 26% draw rate, typical for a singleton in a 100-card deck
  • 72% of drawn copies reach the battlefield before the game ends
  • T4 median first-cast turn
  • 92% battlefield stickiness once it resolves
  • 310 distinct players have brought Thriving Heath to a tracked game

First-cast turn

n=131
18%
T1
13%
T2
14%
T3
6%
T4
11%
T5
29%
T6-9
10%
T10+
Median 4 P25 2 · P75 7 · max 18
Cast same turn as drawn 53%

The "good card" funnel

699 brought · 310 players
Brought to game
699
Ever drawn
181
Reached battlefield
131
Still on board at game end
121
72%

Of 699 Thriving Heaths brought to tracked games, 181 were drawn, 131 of those were cast, and the large majority stayed on the battlefield through end of game.

≥ -7.7pp

Players who cast this card win 21% of the time (n=119) , vs 21% when it never left the library (n=433).

When players drew this card but left it in hand, they won 39% (n=40) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap -0.2pp; 95% confidence interval -7.7pp to +7.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

202 instances
3.5%
Library
59.9%
Battlefield
16.8%
Graveyard
4.0%
Exile

Most Thriving Heaths end their game on the battlefield, which is expected for a land permanent. The graveyard share reflects copies bounced or destroyed, while the tiny library residual comes from games where the card was never drawn.

Commanders that played this card

in tracked games

The commander list is spread across multicolor white builds, with five-color, three-color, and two-color commanders all represented. No single archetype dominates, signaling broad use as a budget color-fixing land.

Frequently Asked

How often is Thriving Heath drawn in a Commander game?
Across 656 tracked multiplayer games where Thriving Heath was in the deck, it was drawn 26% of the time. That figure is normal for a singleton in a 100-card deck. Of 181 drawn copies, 72% were cast before the game concluded. The remainder were mostly stranded by game length rather than deliberately held.
What turn does Thriving Heath typically enter the battlefield?
Median first-cast turn is 4. The distribution shows an early cluster of casts on turns 1-3, representing opening-hand keeps, and a longer tail stretching into the mid-game for copies drawn later. The p25-p75 range spans turns 3 through 7, so most casts land in that window. Because Thriving Heath enters tapped, players often prefer to deploy it in the early turns when the tempo cost is lowest.
Is Thriving Heath banned anywhere?
Thriving Heath is legal in Commander, Duel Commander, Pauper Commander, Brawl, Legacy, Vintage, Historic, Timeless, Gladiator, Oathbreaker, and Competitive Brawl. It is not legal in Modern, Pioneer, Standard, Alchemy, or Pauper Commander's parent format Pauper (note: it is legal in Pauper Commander specifically). Always verify current legality with your tournament organizer, as bans can change.
Which commanders most commonly run Thriving Heath?
In Playgroup Live's multiplayer dataset, Pantlaza, Sun-Favored leads the list followed closely by Ms. Bumbleflower and Ashling, the Limitless. The spread across five-color, three-color, and two-color white commanders reflects the card's role as a flexible budget fixing option for any deck that includes white and wants a second color.
How concentrated is the data? Is one player skewing the numbers?
The dataset for Thriving Heath is well-spread. 310 distinct players have brought the card to a tracked game, and the single heaviest contributor accounts for just 3% of all instances. That means the numbers here reflect a genuinely broad sample of play patterns rather than one prolific player's habits.
Does casting Thriving Heath improve your win rate?
In multiplayer games, the win rate when cast is 21% (across 119 observations) versus 21% when it stayed in the library (433 observations). The cast-vs-library delta is slightly negative at this sample size, which is consistent with Thriving Heath being a mana-fixing tool rather than a win condition. The direction is not reliable with current data; treat it as early signal only.