Thriving Heath
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
116 instancesCommanders that played this card
in tracked games-
1
Ashling, the Limitless
41 decks
-
2
Pantlaza, Sun-Favored
36 decks
-
3
Zinnia, Valley's Voice
22 decks
-
4
Ms. Bumbleflower
20 decks
-
5
Rin and Seri, Inseparable
9 decks
-
6
Aminatou, Veil Piercer
7 decks
-
7
Avatar Aang // Aang, Master of Elements
6 decks
-
8
Kaalia of the Vast
5 decks
-
9
Kitt Kanto, Mayhem Diva
5 decks
-
10
Galea, Kindler of Hope
4 decks
The "good card" funnel
574 brought · 252 playersOnce cast, 99% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 24% of the time (n=60) , vs 23% when it never left the library (n=347).
When players drew this card but left it in hand, they won 29% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.5pp; 95% confidence interval -5.3pp to +8.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=80Full analysis unlocks as more games are tracked. Stats refresh nightly.