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Part of Bloomburrow
Live Play Data
Thriving Isle
Land
·
Marvel Super Heroes Commander (MSC)
5%
Live Inclusion
Times Brought
1045
Decks Running
518
Median Cast Turn
4
Drawn → Played
68%
Format
First-cast turn
n=179
30%
T1
9%
T2
9%
T3
8%
T4
11%
T5
26%
T6-9
7%
T10+
Median
4
P25
1
· P75
7
· max
15
Cast same turn as drawn
60%
The "good card" funnel
1048 brought · 450 playersBrought to game
1048
Ever drawn
265
Reached battlefield
179
Still on board at game end
165
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.8pp
Players who cast this card win 21% of the time (n=163) , vs 19% when it never left the library (n=635).
When players drew this card but left it in hand, they won 25% (n=71).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.6pp; 95% confidence interval -4.8pp to +8.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
290 instances2.8%
Library
56.9%
Battlefield
17.9%
Graveyard
2.8%
Exile
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
66 decks
-
2
Ashling, the Limitless
60 decks
-
3
Leonardo, the Balance
43 decks
-
4
Zinnia, Valley's Voice
36 decks
-
5
Heroes in a Half Shell
18 decks
-
6
Admiral Brass, Unsinkable
17 decks
-
7
Aminatou, Veil Piercer
16 decks
-
8
Avatar Aang // Aang, Master of Elements
14 decks
-
9
Sidar Jabari of Zhalfir
14 decks
-
10
Fire Lord Azula
10 decks
Card text
Thriving Isle
Land
This land enters tapped. As it enters, choose a color other than blue.
: Add
or one mana of the chosen color.
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by Pablo Mendoza
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.