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Part of Bloomburrow
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Thriving Isle
Land
·
Marvel Super Heroes Commander (MSC)
3%
Decklist Inclusion
Times Brought
464
Decks Running
230
In Decks
2179
Decklist Inclusion
3%
Format
Final zone distribution
144 instances2.8%
Library
56.9%
Battlefield
17.4%
Graveyard
3.5%
Exile
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
29 decks
-
2
Ashling, the Limitless
26 decks
-
3
Leonardo, the Balance
22 decks
-
4
Zinnia, Valley's Voice
22 decks
-
5
Admiral Brass, Unsinkable
9 decks
-
6
Sidar Jabari of Zhalfir
8 decks
-
7
Aminatou, Veil Piercer
7 decks
-
8
Heroes in a Half Shell
6 decks
-
9
Avatar Aang // Aang, Master of Elements
5 decks
-
10
Fire Lord Azula
4 decks
The "good card" funnel
467 brought · 202 playersBrought to game
467
Ever drawn
133
Reached battlefield
89
Still on board at game end
82
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.7pp
Players who cast this card win 26% of the time (n=86) , vs 23% when it never left the library (n=287).
When players drew this card but left it in hand, they won 22% (n=39) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.7pp; 95% confidence interval -6.7pp to +12.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=89
27%
T1
7%
T2
11%
T3
8%
T4
11%
T5
26%
T6-9
10%
T10+
Median
4
P25
1
· P75
7
· max
13
Cast same turn as drawn
62%
89 of 100 times cast
89%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.