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Part of Bloomburrow
Live Play Data
Thriving Isle
Land
·
Marvel Super Heroes Commander (MSC)
5%
Live Inclusion
Times Brought
1660
Decks Running
789
Median Cast Turn
4
Drawn → Played
71%
Format
First-cast turn
n=281
30%
T1
11%
T2
8%
T3
9%
T4
10%
T5
25%
T6-9
9%
T10+
Median
4
P25
1
· P75
6
· max
16
Cast same turn as drawn
60%
The "good card" funnel
1670 brought · 689 playersBrought to game
1670
Ever drawn
398
Reached battlefield
281
Still on board at game end
258
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.4pp
Players who cast this card win 21% of the time (n=248) , vs 18% when it never left the library (n=1009).
When players drew this card but left it in hand, they won 25% (n=98).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.8pp; 95% confidence interval -2.4pp to +8.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
446 instances2.9%
Library
57.8%
Battlefield
19.5%
Graveyard
2.5%
Exile
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
97 decks
-
2
Ashling, the Limitless
81 decks
-
3
Leonardo, the Balance
70 decks
-
4
Zinnia, Valley's Voice
46 decks
-
5
Heroes in a Half Shell
34 decks
-
6
Aminatou, Veil Piercer
25 decks
-
7
Admiral Brass, Unsinkable
24 decks
-
8
Sidar Jabari of Zhalfir
23 decks
-
9
Avatar Aang // Aang, Master of Elements
22 decks
-
10
Fire Lord Azula
15 decks
Card text
Thriving Isle
Land
This land enters tapped. As it enters, choose a color other than blue.
: Add
or one mana of the chosen color.
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by Pablo Mendoza
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.