Thriving Isle
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
115 instancesCommanders that played this card
in tracked games-
1
Ashling, the Limitless
43 decks
-
2
Ms. Bumbleflower
23 decks
-
3
Zinnia, Valley's Voice
22 decks
-
4
Leonardo, the Balance
21 decks
-
5
Heroes in a Half Shell
12 decks
-
6
Aminatou, Veil Piercer
9 decks
-
7
Admiral Brass, Unsinkable
6 decks
-
8
Avatar Aang // Aang, Master of Elements
6 decks
-
9
Fire Lord Azula
4 decks
-
10
Katara, the Fearless
4 decks
The "good card" funnel
583 brought · 253 playersOnce cast, 98% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 24% of the time (n=69) , vs 22% when it never left the library (n=370).
When players drew this card but left it in hand, they won 26% (n=20) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.3pp; 95% confidence interval -5.1pp to +7.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=84Full analysis unlocks as more games are tracked. Stats refresh nightly.