Thriving Isle
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Thriving Isle
Final zone distribution
392 instancesCommanders that played this card
in tracked games-
1
Ashling, the Limitless
117 decks
-
2
Leonardo, the Balance
73 decks
-
3
Ms. Bumbleflower
70 decks
-
4
Zinnia, Valley's Voice
56 decks
-
5
Heroes in a Half Shell
38 decks
-
6
Aminatou, Veil Piercer
23 decks
-
7
Admiral Brass, Unsinkable
20 decks
-
8
Sidar Jabari of Zhalfir
18 decks
-
9
Avatar Aang // Aang, Master of Elements
17 decks
-
10
Fire Lord Azula
17 decks
The "good card" funnel
1710 brought · 721 playersOnce cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 25% of the time (n=203) , vs 24% when it never left the library (n=910).
When players drew this card but left it in hand, they won 27% (n=52).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.0pp; 95% confidence interval -2.8pp to +4.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.