collections_bookmark
Part of The Hobbit
·
Sorcery
·
The Hobbit (HOB)
Card Preview
Tidings of War
Times Brought
135
Decks Running
75
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Tidings of War
Sorcery
Amass Goblins 1. If this spell was cast from a graveyard, amass Goblins 3 instead. (To amass Goblins X, put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
Flashback 
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
The Hobbit (HOB)
·
Common
·
Illustrated by Pavel Kolomeyets
Final zone distribution
27 instances51.9%
Graveyard
33.3%
Exile
14.8%
Hand
Commanders that played this card
in tracked games-
1
The Great Goblin
28 decks
-
2
Sauron, the Dark Lord
14 decks
-
3
Krenko, Mob Boss
9 decks
-
4
Saruman, the White Hand
6 decks
-
5
Bolg of the North
3 decks
-
6
Sauron, Lord of the Rings
3 decks
-
7
Mauhúr, Uruk-hai Captain
2 decks
-
8
Smaug the Impenetrable
2 decks
-
9
Gandalf, Goblins' Bane // Flameshape
1 decks
-
10
General Kreat, the Boltbringer
1 decks
The "good card" funnel
135 brought · 72 playersBrought to game
135
Ever drawn
27
Reached battlefield
22
Still on board at game end
0
≥ -10.3pp
Players who cast this card win 20% of the time (n=20) , vs 18% when it never left the library (n=83).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.9pp; 95% confidence interval -10.3pp to +14.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=22
27%
T1
14%
T2
9%
T3
5%
T4
5%
T5
36%
T6-9
5%
T10+
Median
3.5
P25
1
· P75
7
· max
11
On curve
27%
(6 / 22 cast on T1)
Cast same turn as drawn
50%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.