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Part of Duskmourn: House of Horror
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Enchantment — Aura
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Duskmourn: House of Horror Commander (DSC)
Card Preview
Timely Ward
1%
Decklist Inclusion
Times Brought
264
Decks Running
127
In Decks
1075
Decklist Inclusion
1%
Format
Card text
Timely Ward
Enchantment — Aura
You may cast this spell as though it had flash if it targets a commander.
Enchant creature
Enchanted creature has indestructible.
Duskmourn: House of Horror Commander (DSC)
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Rare
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Illustrated by Matt Stewart
Final zone distribution
77 instances1.3%
Library
27.3%
Battlefield
31.2%
Graveyard
3.9%
Exile
Commanders that played this card
in tracked games-
1
Aminatou, Veil Piercer
21 decks
-
2
Light-Paws, Emperor's Voice
15 decks
-
3
Eriette of the Charmed Apple
9 decks
-
4
Killian, Decisive Mentor
5 decks
-
5
Y'shtola, Night's Blessed
5 decks
-
6
Uril, the Miststalker
4 decks
-
7
Wyleth, Soul of Steel
4 decks
-
8
Ellivere of the Wild Court
3 decks
-
9
Bruna, Light of Alabaster
2 decks
-
10
Calix, Guided by Fate
2 decks
The "good card" funnel
264 brought · 126 playersBrought to game
264
Ever drawn
72
Reached battlefield
43
Still on board at game end
21
Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +6.4pp
Players who cast this card win 42% of the time (n=40) , vs 20% when it never left the library (n=163).
When players drew this card but left it in hand, they won 15% (n=27) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +21.9pp; 95% confidence interval +6.4pp to +37.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=43
0%
T1
2%
T2
0%
T3
5%
T4
19%
T5
58%
T6-9
16%
T10+
Median
7
P25
5
· P75
8
· max
15
On curve
2%
(0 / 43 cast on T3)
Cast same turn as drawn
13%
43 of 100 times cast
43%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.