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Part of Duskmourn: House of Horror
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Enchantment — Aura
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Duskmourn: House of Horror Commander (DSC)
Live Play Data
Timely Ward
2%
Live Inclusion
Times Brought
480
Decks Running
239
Median Cast Turn
7
Drawn → Played
60%
Format
First-cast turn
n=75
0%
T1
3%
T2
4%
T3
9%
T4
12%
T5
56%
T6-9
16%
T10+
Median
7
P25
5
· P75
8
· max
18
On curve
7%
(3 / 75 cast on T3)
Cast same turn as drawn
23%
The "good card" funnel
480 brought · 229 playersBrought to game
480
Ever drawn
125
Reached battlefield
75
Still on board at game end
42
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +11.9pp
Players who cast this card win 46% of the time (n=67) , vs 22% when it never left the library (n=300).
When players drew this card but left it in hand, they won 12% (n=47).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +24.2pp; 95% confidence interval +11.9pp to +36.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
133 instances1.5%
Library
31.6%
Battlefield
28.6%
Graveyard
5.3%
Exile
Commanders that played this card
in tracked games-
1
Light-Paws, Emperor's Voice
39 decks
-
2
Aminatou, Veil Piercer
36 decks
-
3
Eriette of the Charmed Apple
21 decks
-
4
Ellivere of the Wild Court
8 decks
-
5
Y'shtola, Night's Blessed
8 decks
-
6
Killian, Decisive Mentor
7 decks
-
7
Uril, the Miststalker
7 decks
-
8
Wyleth, Soul of Steel
7 decks
-
9
Zur the Enchanter
7 decks
-
10
Eriette, the Beguiler
4 decks
Card text
Timely Ward
Enchantment — Aura
You may cast this spell as though it had flash if it targets a commander.
Enchant creature
Enchanted creature has indestructible.
Duskmourn: House of Horror Commander (DSC)
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Rare
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Illustrated by Matt Stewart
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.