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Part of Duskmourn: House of Horror
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Enchantment — Aura
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Duskmourn: House of Horror Commander (DSC)
Card Preview
Timely Ward
1%
Decklist Inclusion
Times Brought
231
Decks Running
113
In Decks
1013
Decklist Inclusion
1%
Format
Final zone distribution
67 instances1.5%
Library
28.4%
Battlefield
28.4%
Graveyard
4.5%
Exile
Commanders that played this card
in tracked games-
1
Aminatou, Veil Piercer
19 decks
-
2
Light-Paws, Emperor's Voice
10 decks
-
3
Eriette of the Charmed Apple
8 decks
-
4
Killian, Decisive Mentor
5 decks
-
5
Y'shtola, Night's Blessed
5 decks
-
6
Uril, the Miststalker
4 decks
-
7
Wyleth, Soul of Steel
4 decks
-
8
Ellivere of the Wild Court
3 decks
-
9
Bruna, Light of Alabaster
2 decks
-
10
Calix, Guided by Fate
2 decks
The "good card" funnel
231 brought · 112 playersBrought to game
231
Ever drawn
63
Reached battlefield
37
Still on board at game end
19
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +6.3pp
Players who cast this card win 43% of the time (n=33) , vs 19% when it never left the library (n=142).
When players drew this card but left it in hand, they won 16% (n=25) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +23.5pp; 95% confidence interval +6.3pp to +40.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=37
0%
T1
3%
T2
0%
T3
3%
T4
19%
T5
57%
T6-9
19%
T10+
Median
7
P25
6
· P75
8
· max
15
On curve
3%
(0 / 37 cast on T3)
Cast same turn as drawn
15%
37 of 100 times cast
37%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.