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Part of Duskmourn: House of Horror
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Enchantment — Aura
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Duskmourn: House of Horror Commander (DSC)
Card Preview
Timely Ward
Times Brought
171
Decks Running
99
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Timely Ward
Enchantment — Aura
You may cast this spell as though it had flash if it targets a commander.
Enchant creature
Enchanted creature has indestructible.
Duskmourn: House of Horror Commander (DSC)
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Rare
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Illustrated by Matt Stewart
Final zone distribution
40 instances62.5%
Battlefield
12.5%
Graveyard
25.0%
Hand
Commanders that played this card
in tracked games-
1
Aminatou, Veil Piercer
11 decks
-
2
Eriette of the Charmed Apple
11 decks
-
3
Ellivere of the Wild Court
7 decks
-
4
Light-Paws, Emperor's Voice
6 decks
-
5
Killian, Decisive Mentor
5 decks
-
6
Zur the Enchanter
5 decks
-
7
Wyleth, Soul of Steel
4 decks
-
8
Y'shtola, Night's Blessed
4 decks
-
9
Pearl-Ear, Imperial Advisor
3 decks
-
10
Anti-Venom, Horrifying Healer
2 decks
The "good card" funnel
171 brought · 99 playersBrought to game
171
Ever drawn
39
Reached battlefield
27
Still on board at game end
25
Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.6pp
Players who cast this card win 35% of the time (n=24) , vs 29% when it never left the library (n=90).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.5pp; 95% confidence interval -3.6pp to +16.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=27
0%
T1
0%
T2
4%
T3
11%
T4
11%
T5
67%
T6-9
7%
T10+
Median
7
P25
5
· P75
8
· max
10
On curve
4%
(1 / 27 cast on T3)
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.