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Part of Duskmourn: House of Horror
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Enchantment — Aura
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Duskmourn: House of Horror Commander (DSC)
Card Preview
Timely Ward
Times Brought
147
Decks Running
85
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Timely Ward
Enchantment — Aura
You may cast this spell as though it had flash if it targets a commander.
Enchant creature
Enchanted creature has indestructible.
Duskmourn: House of Horror Commander (DSC)
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Rare
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Illustrated by Matt Stewart
Final zone distribution
34 instances61.8%
Battlefield
14.7%
Graveyard
23.5%
Hand
Commanders that played this card
in tracked games-
1
Aminatou, Veil Piercer
11 decks
-
2
Eriette of the Charmed Apple
9 decks
-
3
Ellivere of the Wild Court
7 decks
-
4
Light-Paws, Emperor's Voice
4 decks
-
5
Wyleth, Soul of Steel
4 decks
-
6
Y'shtola, Night's Blessed
4 decks
-
7
Killian, Decisive Mentor
3 decks
-
8
Pearl-Ear, Imperial Advisor
3 decks
-
9
Zur the Enchanter
3 decks
-
10
Bruna, Light of Alabaster
2 decks
The "good card" funnel
147 brought · 85 playersBrought to game
147
Ever drawn
33
Reached battlefield
23
Still on board at game end
21
Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.1pp
Players who cast this card win 38% of the time (n=21) , vs 27% when it never left the library (n=75).
Observed gap +11.4pp; 95% confidence interval +1.1pp to +21.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=23
0%
T1
0%
T2
4%
T3
13%
T4
13%
T5
65%
T6-9
4%
T10+
Median
6
P25
5
· P75
7
· max
10
On curve
4%
(1 / 23 cast on T3)
23 of 100 times cast
23%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.