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Part of Final Fantasy
·
Artifact — Book
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Tome of Legends
2%
Live Inclusion
Times Brought
512
Decks Running
288
Median Cast Turn
6.0
Drawn → Played
69%
Format
First-cast turn
n=90
10%
T1
14%
T2
8%
T3
11%
T4
6%
T5
38%
T6-9
13%
T10+
Median
6.0
P25
3
· P75
8
· max
16
On curve
24%
(13 / 90 cast on T2)
Cast same turn as drawn
51%
The "good card" funnel
512 brought · 272 playersBrought to game
512
Ever drawn
130
Reached battlefield
90
Still on board at game end
67
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.5pp
Players who cast this card win 21% of the time (n=84) , vs 20% when it never left the library (n=306).
When players drew this card but left it in hand, they won 24% (n=36).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.2pp; 95% confidence interval -7.5pp to +9.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
142 instances4.2%
Library
47.2%
Battlefield
20.4%
Graveyard
7.0%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
86 decks
-
2
Y'shtola, Night's Blessed
63 decks
-
3
Norin the Wary
14 decks
-
4
Nelly Borca, Impulsive Accuser
10 decks
-
5
Gisela, the Broken Blade
7 decks
-
6
Giada, Font of Hope
5 decks
-
7
Director Nick Fury
4 decks
-
8
Yoshimaru, Ever Faithful
4 decks
-
9
Arabella, Abandoned Doll
3 decks
-
10
Bruna, the Fading Light
3 decks
Card text
Tome of Legends
Artifact — Book
This artifact enters with a page counter on it.
Whenever your commander enters or attacks, put a page counter on this artifact.
,
, Remove a page counter from this artifact: Draw a card.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Monztre
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.