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Torgal, A Fine Hound card art
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Torgal, A Fine Hound

{1} {G} · Legendary Creature — Wolf · Final Fantasy (FIN)
Times Brought
195
Decks Running
94
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Torgal, A Fine Hound card

Torgal, A Fine Hound

{1} {G}
Legendary Creature — Wolf
Whenever you cast your first Human creature spell each turn, that creature enters with an additional +1/+1 counter on it for each Dog and/or Wolf you control. {T}: Add one mana of any color.
2 / 2
Final Fantasy (FIN) · Uncommon · Illustrated by Narendra Bintara Adi

Final zone distribution

38 instances
5.3%
Library
57.9%
Battlefield
18.4%
Graveyard
7.9%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

195 brought · 93 players
Brought to game
195
Ever drawn
37
Reached battlefield
31
Still on board at game end
22

Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -18.3pp

Players who cast this card win 22% of the time (n=22) , vs 29% when it never left the library (n=112).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -7.0pp; 95% confidence interval -18.3pp to +4.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=46
22%
T1
35%
T2
9%
T3
13%
T4
7%
T5
15%
T6-9
0%
T10+
Median 2.0 P25 2 · P75 4 · max 9
On curve 57% (16 / 46 cast on T2) Cast same turn as drawn 54%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.