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Part of Final Fantasy
·
Legendary Creature — Wolf
·
Final Fantasy (FIN)
Live Play Data
Torgal, A Fine Hound
1%
Live Inclusion
Times Brought
346
Decks Running
157
Median Cast Turn
3.0
Drawn → Played
81%
Format
First-cast turn
n=74
7%
T1
31%
T2
15%
T3
11%
T4
11%
T5
24%
T6-9
1%
T10+
Median
3.0
P25
2
· P75
6
· max
10
On curve
38%
(23 / 74 cast on T2)
Cast same turn as drawn
45%
The "good card" funnel
346 brought · 149 playersBrought to game
346
Ever drawn
79
Reached battlefield
64
Still on board at game end
40
Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.9pp
Players who cast this card win 24% of the time (n=61) , vs 23% when it never left the library (n=217).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.8pp; 95% confidence interval -10.9pp to +12.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
91 instances2.2%
Library
44.0%
Battlefield
34.1%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
36 decks
-
2
Chief of the Wilds
28 decks
-
3
Voja, Jaws of the Conclave
10 decks
-
4
The Ur-Dragon
7 decks
-
5
Jodah, the Unifier
6 decks
-
6
Serah Farron // Crystallized Serah
5 decks
-
7
Ashaya's Enduring Bond
4 decks
-
8
Morophon, the Boundless
3 decks
-
9
Raggadragga, Goreguts Boss
3 decks
-
10
Reki, the History of Kamigawa
3 decks
Card text
Torgal, A Fine Hound
Legendary Creature — Wolf
Whenever you cast your first Human creature spell each turn, that creature enters with an additional +1/+1 counter on it for each Dog and/or Wolf you control.
: Add one mana of any color.
2 / 2
Final Fantasy (FIN)
·
Uncommon
·
Illustrated by Narendra Bintara Adi
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.