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Part of Outlaws of Thunder Junction
·
Creature — Snake
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Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Tower Winder
1%
Live Inclusion
Times Brought
229
Decks Running
133
Median Cast Turn
5
Drawn → Played
81%
Format
First-cast turn
n=47
9%
T1
15%
T2
13%
T3
13%
T4
15%
T5
28%
T6-9
9%
T10+
Median
5
P25
3
· P75
7
· max
12
On curve
23%
(7 / 47 cast on T2)
Cast same turn as drawn
51%
The "good card" funnel
229 brought · 129 playersBrought to game
229
Ever drawn
58
Reached battlefield
47
Still on board at game end
18
Once cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.7pp
Players who cast this card win 13% of the time (n=43) , vs 18% when it never left the library (n=150).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -5.3pp; 95% confidence interval -15.7pp to +5.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
65 instances27.7%
Battlefield
52.3%
Graveyard
6.2%
Exile
13.8%
Hand
Commanders that played this card
in tracked games-
1
The Serpent Society
25 decks
-
2
Gonti, Canny Acquisitor
24 decks
-
3
Fynn, the Fangbearer
14 decks
-
4
Aphelia, Viper Whisperer
11 decks
-
5
Tadeas, Juniper Ascendant
9 decks
-
6
Indominus Rex, Alpha
8 decks
-
7
Aveline de Grandpré
4 decks
-
8
Blech, Loafing Pest
4 decks
-
9
Teval, the Balanced Scale
4 decks
-
10
Galadriel, Light of Valinor
2 decks
Card text
Tower Winder
Creature — Snake
Reach, deathtouch
When this creature enters, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle.
1 / 1
Outlaws of Thunder Junction Commander (OTC)
·
Rare
·
Illustrated by Kekai Kotaki
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.