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Part of Outlaws of Thunder Junction
·
Creature — Snake
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Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Tower Winder
1%
Live Inclusion
Times Brought
245
Decks Running
139
Median Cast Turn
5
Drawn → Played
82%
Format
First-cast turn
n=49
8%
T1
16%
T2
12%
T3
12%
T4
14%
T5
29%
T6-9
8%
T10+
Median
5
P25
3
· P75
7
· max
12
On curve
24%
(8 / 49 cast on T2)
Cast same turn as drawn
49%
The "good card" funnel
245 brought · 135 playersBrought to game
245
Ever drawn
60
Reached battlefield
49
Still on board at game end
18
Once cast, 37% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -17.1pp
Players who cast this card win 12% of the time (n=45) , vs 19% when it never left the library (n=162).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -7.0pp; 95% confidence interval -17.1pp to +3.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
67 instances26.9%
Battlefield
53.7%
Graveyard
6.0%
Exile
13.4%
Hand
Commanders that played this card
in tracked games-
1
The Serpent Society
26 decks
-
2
Gonti, Canny Acquisitor
25 decks
-
3
Fynn, the Fangbearer
15 decks
-
4
Aphelia, Viper Whisperer
12 decks
-
5
Tadeas, Juniper Ascendant
10 decks
-
6
Indominus Rex, Alpha
8 decks
-
7
Aveline de Grandpré
4 decks
-
8
Blech, Loafing Pest
4 decks
-
9
Teval, the Balanced Scale
4 decks
-
10
Galadriel, Light of Valinor
2 decks
Card text
Tower Winder
Creature — Snake
Reach, deathtouch
When this creature enters, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle.
1 / 1
Outlaws of Thunder Junction Commander (OTC)
·
Rare
·
Illustrated by Kekai Kotaki
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.