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Part of Outlaws of Thunder Junction
·
Creature — Snake
·
Outlaws of Thunder Junction Commander (OTC)
Card Preview
Tower Winder
Times Brought
156
Decks Running
81
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Tower Winder
Creature — Snake
Reach, deathtouch
When this creature enters, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle.
1 / 1
Outlaws of Thunder Junction Commander (OTC)
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Rare
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Illustrated by Kekai Kotaki
Final zone distribution
43 instances48.8%
Battlefield
34.9%
Graveyard
7.0%
Exile
9.3%
Hand
Commanders that played this card
in tracked games-
1
Gonti, Canny Acquisitor
18 decks
-
2
Aphelia, Viper Whisperer
10 decks
-
3
The Serpent Society
10 decks
-
4
Fynn, the Fangbearer
9 decks
-
5
Tadeas, Juniper Ascendant
6 decks
-
6
Indominus Rex, Alpha
5 decks
-
7
Blech, Loafing Pest
3 decks
-
8
Atla Palani, Nest Tender
1 decks
-
9
Aveline de Grandpré
1 decks
-
10
Bello, Bard of the Brambles
1 decks
The "good card" funnel
156 brought · 81 playersBrought to game
156
Ever drawn
38
Reached battlefield
36
Still on board at game end
21
Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.6pp
Players who cast this card win 24% of the time (n=31) , vs 26% when it never left the library (n=78).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.1pp; 95% confidence interval -12.6pp to +8.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=36
11%
T1
22%
T2
17%
T3
8%
T4
14%
T5
25%
T6-9
3%
T10+
Median
3.5
P25
2
· P75
6
· max
11
On curve
33%
(8 / 36 cast on T2)
Cast same turn as drawn
53%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.