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Part of Final Fantasy
·
Creature — Human Citizen
·
Final Fantasy (FIN)
Card Preview
Town Greeter
0%
Decklist Inclusion
Times Brought
97
Decks Running
51
In Decks
217
Decklist Inclusion
0%
Format
Card text
Town Greeter
Creature — Human Citizen
When this creature enters, mill four cards. You may put a land card from among them into your hand. If you put a Town card into your hand this way, you gain 2 life. (To mill four cards, a player puts the top four cards of their library into their graveyard.)
1 / 1
Final Fantasy (FIN)
·
Common
·
Illustrated by Hayaken-Sarena
Final zone distribution
37 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
The Wandering Minstrel
16 decks
-
2
Sin, Spira's Punishment
4 decks
-
3
Aerith, Last Ancient
2 decks
-
4
Betor, Ancestor's Voice
2 decks
-
5
Dogmeat, Ever Loyal
2 decks
-
6
Exdeath, Void Warlock // Neo Exdeath, Dimension's End
2 decks
-
7
Shigeki, Jukai Visionary
2 decks
-
8
Uro, Titan of Nature's Wrath
2 decks
-
9
Yuna, Hope of Spira
2 decks
-
10
Akawalli, the Seething Tower
1 decks
The "good card" funnel
97 brought · 49 playersBrought to game
97
Ever drawn
30
Reached battlefield
24
Still on board at game end
9
Once cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -18.5pp
Players who cast this card win 28% of the time (n=24) , vs 27% when it never left the library (n=49).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.6pp; 95% confidence interval -18.5pp to +21.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=24
0%
T1
21%
T2
21%
T3
13%
T4
13%
T5
25%
T6-9
8%
T10+
Median
4.0
P25
3
· P75
6
· max
15
On curve
21%
(5 / 24 cast on T2)
Cast same turn as drawn
33%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.