Toxic Deluge
18% of tracked Commander decks in black run Toxic Deluge, and when it lands, it resolves on a median turn of 7.0, spread across 487 distinct players with no single contributor above 3% of the data.
Toxic Deluge sits in 18% of the 3738 Commander decks tracked on Playgroup Live, making it one of the most-played black sorceries in the dataset. That footprint spans 487 unique players, and no single contributor accounts for more than 2% of the tracked instances, giving the numbers unusually broad grounding for a format this size.
The card's draw-to-play rate is 55%. That means roughly half of drawn copies reach the stack before the game ends. The gap reflects both timing pressure and the classic Commander dynamic: a boardwipe held for the right moment sometimes never finds it. Median first cast lands on turn 7.0, skewed late because players deliberately wait for the board state that justifies paying life for a sweeper.
Because Toxic Deluge is a sorcery, it resolves immediately to the graveyard. The relevant retention question is whether the game state improved after it resolved, not whether the card "stuck." On Playgroup Live's early signal, the cast win-rate sits at 26%, a directional positive against the baseline of decks where it never emerged from the library.
- 18% of tracked Commander decks include Toxic Deluge
- T7.0 median first-cast turn, reflecting deliberate timing by pilots
- 55% of drawn copies were cast before the game ended
- 26% draw rate, consistent with a singleton in a 100-card deck
- 487 distinct players in the dataset, with no single contributor above 3%
First-cast turn
n=172The "good card" funnel
1197 brought · 487 playersOf 1197 Toxic Deluges brought to games, 310 were drawn, and 172 of those were cast, a draw-to-play conversion that reflects both deliberate timing and games that ended before pilots found the right moment.
Players who cast this card win 26% of the time (n=170) , vs 27% when it never left the library (n=796).
When players drew this card but left it in hand, they won 30% (n=135) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -0.2pp; 95% confidence interval -6.9pp to +6.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
356 instancesNearly all Toxic Deluge copies end in the graveyard after resolving, which is expected for a sorcery. The small hand bucket represents copies drawn but never cast before the game ended.
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
55 decks
-
2
Doctor Doom, King of Latveria
45 decks
-
3
Frodo, Adventurous Hobbit
19 decks
-
4
Y'shtola, Night's Blessed
17 decks
-
5
Oloro, Ageless Ascetic
11 decks
-
6
Sheoldred, the Apocalypse
11 decks
-
7
Jin Sakai, Ghost of Tsushima
10 decks
-
8
K'rrik, Son of Yawgmoth
9 decks
-
9
Valgavoth, Harrower of Souls
9 decks
-
10
Loki, the Deceiver
8 decks
The commander list spans mono-black, Grixis, Dimir, Abzan, and Orzhov builds, showing Toxic Deluge slots cleanly into any black shell rather than clustering in one archetype.