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Part of Commander Masters
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Card Preview
Toxic Deluge
Times Brought
2242
Decks Running
1196
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Toxic Deluge
Sorcery
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Anthony Devine
Final zone distribution
508 instances2.0%
Library
2.4%
Battlefield
52.2%
Graveyard
9.1%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
104 decks
-
2
Dina, Essence Brewer
72 decks
-
3
Sauron, the Dark Lord
39 decks
-
4
Y'shtola, Night's Blessed
37 decks
-
5
Frodo, Adventurous Hobbit
28 decks
-
6
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
28 decks
-
7
Sheoldred, the Apocalypse
18 decks
-
8
Oloro, Ageless Ascetic
15 decks
-
9
Atraxa, Praetors' Voice
14 decks
-
10
K'rrik, Son of Yawgmoth
14 decks
The "good card" funnel
2244 brought · 885 playersBrought to game
2244
Ever drawn
443
Reached battlefield
222
Still on board at game end
12
≥ -5.5pp
Players who cast this card win 23% of the time (n=185) , vs 25% when it never left the library (n=1323).
When players drew this card but left it in hand, they won 29% (n=166) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -1.7pp; 95% confidence interval -5.5pp to +2.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=222
2%
T1
1%
T2
4%
T3
11%
T4
16%
T5
51%
T6-9
15%
T10+
Median
6.0
P25
5
· P75
8
· max
18
On curve
7%
(9 / 222 cast on T3)
Cast same turn as drawn
30%
2805 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.