collections_bookmark
Part of Marvel Super Heroes
·
Enchantment
·
Marvel Super Heroes (MSH)
Live Play Data
Training Regimen
1%
Live Inclusion
Times Brought
380
Decks Running
146
Median Cast Turn
6.0
Drawn → Played
55%
Format
First-cast turn
n=42
0%
T1
0%
T2
2%
T3
12%
T4
19%
T5
57%
T6-9
10%
T10+
Median
6.0
P25
5
· P75
8
· max
12
On curve
14%
(5 / 42 cast on T4)
Cast same turn as drawn
33%
The "good card" funnel
380 brought · 128 playersBrought to game
380
Ever drawn
76
Reached battlefield
42
Still on board at game end
32
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.2pp
Players who cast this card win 26% of the time (n=38) , vs 19% when it never left the library (n=240).
When players drew this card but left it in hand, they won 10% (n=26).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.3pp; 95% confidence interval -6.2pp to +20.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
88 instances2.3%
Library
36.4%
Battlefield
26.1%
Graveyard
4.5%
Exile
Commanders that played this card
in tracked games-
1
Bruce Banner // The Incredible Hulk
13 decks
-
2
The Astonishing Ant-Man
8 decks
-
3
Miles Morales // Ultimate Spider-Man
7 decks
-
4
Bello, Bard of the Brambles
6 decks
-
5
Nick Fury, Agent of S.H.I.E.L.D.
5 decks
-
6
T'Challa, the Black Panther
5 decks
-
7
The Unbeatable Squirrel Girl
5 decks
-
8
Jennifer Walters // The Sensational She-Hulk
4 decks
-
9
Kinnan, Bonder Prodigy
4 decks
-
10
Leonardo, the Balance
4 decks
Card text
Training Regimen
Enchantment
Creatures you control with +1/+1 counters on them have trample.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
Marvel Super Heroes (MSH)
·
Uncommon
·
Illustrated by Marco Turini
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.