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Tri-Sentinel, Act of Vengeance card art
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Tri-Sentinel, Act of Vengeance

{7} · Legendary Artifact Creature — Robot Villain · Marvel Super Heroes Commander (MSC)
Times Brought
467
Decks Running
239
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Tri-Sentinel, Act of Vengeance card

Tri-Sentinel, Act of Vengeance

{7}
Legendary Artifact Creature — Robot Villain
Flying, menace, trample When Tri-Sentinel enters, for each opponent, Tri-Sentinel deals 3 damage to up to one target creature that player controls. Unearth {7} ({7}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
7 / 7
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Nathaniel Himawan

Final zone distribution

113 instances
36.3%
Battlefield
29.2%
Graveyard
9.7%
Exile
24.8%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

467 brought · 229 players
Brought to game
467
Ever drawn
109
Reached battlefield
59
Still on board at game end
41

Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.6pp

Players who cast this card win 31% of the time (n=46) , vs 25% when it never left the library (n=231).

When players drew this card but left it in hand, they won 18% (n=34).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.1pp; 95% confidence interval -1.6pp to +13.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=59
0%
T1
2%
T2
2%
T3
10%
T4
5%
T5
69%
T6-9
12%
T10+
Median 7 P25 6 · P75 8 · max 14
On curve 69% (12 / 59 cast on T7) Cast same turn as drawn 25%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.