Tri-Sentinel, Act of Vengeance
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Tri-Sentinel, Act of Vengeance
Final zone distribution
113 instancesCommanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
196 decks
-
2
Dr. Eggman
8 decks
-
3
Loki, the Deceiver
5 decks
-
4
Tony Stark // The Invincible Iron Man
3 decks
-
5
Indominus Rex, Alpha
2 decks
-
6
T'Challa, the Black Panther
2 decks
- 7 Ultron, Artificial Malevolence 2 decks
-
8
Absorbing Man and Titania
1 decks
-
9
Aerid Konstrari
1 decks
-
10
Animar, Soul of Elements
1 decks
The "good card" funnel
467 brought · 229 playersOnce cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 31% of the time (n=46) , vs 25% when it never left the library (n=231).
When players drew this card but left it in hand, they won 18% (n=34).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.1pp; 95% confidence interval -1.6pp to +13.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.