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Part of Marvel Super Heroes
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Legendary Artifact Creature — Robot Villain
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Marvel Super Heroes Commander (MSC)
Live Play Data
Tri-Sentinel, Act of Vengeance
1%
Live Inclusion
Times Brought
401
Decks Running
217
Median Cast Turn
8
Drawn → Played
59%
Format
First-cast turn
n=57
0%
T1
0%
T2
5%
T3
5%
T4
16%
T5
49%
T6-9
25%
T10+
Median
8
P25
5
· P75
9
· max
17
On curve
44%
(2 / 57 cast on T7)
Cast same turn as drawn
26%
The "good card" funnel
401 brought · 205 playersBrought to game
401
Ever drawn
96
Reached battlefield
57
Still on board at game end
29
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.7pp
Players who cast this card win 32% of the time (n=51) , vs 18% when it never left the library (n=226).
When players drew this card but left it in hand, they won 10% (n=36).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.7pp; 95% confidence interval +0.7pp to +26.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
105 instances27.6%
Battlefield
39.0%
Graveyard
13.3%
Exile
20.0%
Hand
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
157 decks
-
2
Dr. Eggman
13 decks
-
3
Loki, the Deceiver
6 decks
-
4
T'Challa, the Black Panther
5 decks
-
5
Dack Fayden, Helping Hand
4 decks
-
6
Doctor Doom
2 decks
-
7
Indominus Rex, Alpha
2 decks
-
8
Tony Stark // The Invincible Iron Man
2 decks
-
9
Whtz, the Bibliophile
2 decks
-
10
Abomination, Irradiated Brute
1 decks
Card text
Tri-Sentinel, Act of Vengeance
Legendary Artifact Creature — Robot Villain
Flying, menace, trample
When Tri-Sentinel enters, for each opponent, Tri-Sentinel deals 3 damage to up to one target creature that player controls.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
7 / 7
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Nathaniel Himawan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.