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Part of Final Fantasy
·
Enchantment
·
Final Fantasy (FIN)
Live Play Data
Triple Triad
1%
Live Inclusion
Times Brought
310
Decks Running
137
Median Cast Turn
7
Drawn → Played
48%
Format
First-cast turn
n=31
6%
T1
0%
T2
0%
T3
6%
T4
19%
T5
52%
T6-9
16%
T10+
Median
7
P25
5
· P75
8
· max
13
On curve
48%
(5 / 31 cast on T6)
Cast same turn as drawn
44%
The "good card" funnel
310 brought · 126 playersBrought to game
310
Ever drawn
65
Reached battlefield
31
Still on board at game end
22
Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.4pp
Players who cast this card win 29% of the time (n=30) , vs 19% when it never left the library (n=212).
When players drew this card but left it in hand, they won 23% (n=30).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.7pp; 95% confidence interval -7.4pp to +26.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
73 instances4.1%
Library
30.1%
Battlefield
19.2%
Graveyard
6.8%
Exile
Commanders that played this card
in tracked games-
1
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
12 decks
-
2
Obeka, Splitter of Seconds
11 decks
-
3
Vaan, Street Thief
7 decks
-
4
Ashling, Rekindled // Ashling, Rimebound
6 decks
-
5
Vivi Ornitier
5 decks
-
6
Edea, Possessed Sorceress
4 decks
-
7
Kefka, Dancing Mad
4 decks
-
8
Nico Minoru, Runaway
4 decks
-
9
Ian Malcolm, Chaotician
3 decks
-
10
Laughing Jasper Flint
3 decks
Card text
Triple Triad
Enchantment
At the beginning of your upkeep, each player exiles the top card of their library. Until end of turn, you may play the card you own exiled this way and each other card exiled this way with lesser mana value than it without paying their mana costs.
Final Fantasy (FIN)
·
Rare
·
Illustrated by Ben Wootten
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.