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Tromell, Seymour's Butler card art
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Tromell, Seymour's Butler

{2} {G} · Legendary Creature — Elf Advisor · Final Fantasy Commander (FIC)
1%
Decklist Inclusion
Times Brought
237
Decks Running
115
In Decks
814
Decklist Inclusion
1%
Format
Card text
Tromell, Seymour's Butler card

Tromell, Seymour's Butler

{2} {G}
Legendary Creature — Elf Advisor
Each other nontoken creature you control enters with an additional +1/+1 counter on it. {1}, {T}: Proliferate X times, where X is the number of nontoken creatures you control that entered this turn. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
2 / 3
Final Fantasy Commander (FIC) · Rare · Illustrated by Kotetsu Kinoshita

Final zone distribution

64 instances
4.7%
Library
34.4%
Battlefield
28.1%
Graveyard
6.3%
Exile

The "good card" funnel

237 brought · 109 players
Brought to game
237
Ever drawn
56
Reached battlefield
36
Still on board at game end
22

Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +3.9pp

Players who cast this card win 38% of the time (n=33) , vs 18% when it never left the library (n=151).

When players drew this card but left it in hand, they won 20% (n=20) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +19.6pp; 95% confidence interval +3.9pp to +35.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=36
3%
T1
3%
T2
28%
T3
11%
T4
6%
T5
42%
T6-9
8%
T10+
Median 5.5 P25 3 · P75 7 · max 12
On curve 33% (10 / 36 cast on T3) Cast same turn as drawn 26%
36 of 100 times cast 36%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.