collections_bookmark
Part of Secrets of Strixhaven
auto_awesome
#3 in Simic Commander Staples
Live Play Data
Turbulent Wilderness
Land — Forest Island
·
Secrets of Strixhaven Commander (SOC)
5%
Live Inclusion
Times Brought
1053
Decks Running
411
Median Cast Turn
4
Drawn → Played
83%
Format
First-cast turn
n=303
19%
T1
7%
T2
13%
T3
17%
T4
12%
T5
27%
T6-9
5%
T10+
Median
4
P25
2
· P75
6
· max
15
Cast same turn as drawn
54%
The "good card" funnel
1053 brought · 357 playersBrought to game
1053
Ever drawn
366
Reached battlefield
303
Still on board at game end
277
Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.6pp
Players who cast this card win 36% of the time (n=289) , vs 29% when it never left the library (n=582).
When players drew this card but left it in hand, they won 39% (n=57).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.9pp; 95% confidence interval +0.6pp to +13.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
386 instances1.6%
Library
71.8%
Battlefield
10.6%
Graveyard
1.8%
Exile
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
155 decks
-
2
Primo, the Unbounded
10 decks
-
3
Esika, God of the Tree // The Prismatic Bridge
8 decks
-
4
Quandrix, the Proof
8 decks
-
5
The Astonishing Ant-Man
8 decks
-
6
Indominus Rex, Alpha
7 decks
-
7
Ms. Bumbleflower
7 decks
-
8
Hakbal of the Surging Soul
6 decks
-
9
Homer, the Hermit
6 decks
-
10
Teval, the Balanced Scale
6 decks
Card text
Turbulent Wilderness
Land — Forest Island
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Sergey Glushakov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.