Turbulent Wilderness
85% of drawn Turbulent Wilderness copies are played before the game ends, and 90% of those stay on the battlefield through the final turn.
Turbulent Wilderness is a Simic dual land that enters tapped unless your opponents collectively control eight or more lands. In Playgroup Live's multiplayer Commander dataset, it appears in 199 of 3700 tracked decks, an inclusion rate of 5% that reflects its narrow Green-Blue color identity rather than any weakness in the card itself.
The play patterns are clean. Of 160 drawn copies, 85% reach the battlefield before the game ends. Median first-cast turn lands on turn 4.0, but the distribution is wide: roughly a quarter of casts happen by turn 2, and the tail stretches into the late game. Once in play, 90% of copies survive through end of game, which is expected for a basic land type that resists most targeted removal.
The commander pairing list is dominated by Zimone, Infinite Analyst, a Simic commander with strong land-count synergies. That pairing gives Turbulent Wilderness a natural home, and the eight-or-more-lands threshold becomes easier to satisfy as the game progresses in multiplayer pods. The data across 177 unique players is well-spread, with the single heaviest contributor accounting for just 4% of all tracked instances.
- 5% of tracked Commander decks include Turbulent Wilderness
- 85% of drawn copies reach the battlefield before the game ends
- T4.0 median first-cast turn across multiplayer games
- 90% battlefield stickiness once the land enters play
- 177 unique players in the dataset, indicating well-spread data
First-cast turn
n=136The "good card" funnel
443 brought · 177 playersOf 443 Turbulent Wilderness copies brought to multiplayer games, 160 were drawn, 136 of those were played, and the overwhelming majority remained on the battlefield through the end of the game.
Players who cast this card win 36% of the time (n=126) , vs 28% when it never left the library (n=226).
When players drew this card but left it in hand, they won 35% (n=22) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.8pp; 95% confidence interval -1.6pp to +17.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
164 instancesMost tracked copies of Turbulent Wilderness finish games on the battlefield, which is the expected outcome for a land with no built-in sacrifice clause and broad resistance to targeted removal.
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
88 decks
-
2
Primo, the Unbounded
6 decks
-
3
Ms. Bumbleflower
5 decks
-
4
Quandrix, the Proof
5 decks
-
5
Teval, the Balanced Scale
5 decks
-
6
The Astonishing Ant-Man
5 decks
-
7
Esika, God of the Tree // The Prismatic Bridge
4 decks
-
8
Kiora, Sovereign of the Deep
4 decks
-
9
Tidus, Yuna's Guardian
4 decks
-
10
Helga, Skittish Seer
3 decks
Zimone, Infinite Analyst dominates the commander pairing list with 73 decks, reflecting a specific synergy with land-count mechanics. The rest of the list is spread across many commanders at low counts.