Turntimber Symbiosis // Turntimber, Serpentine Wood card art
Live Play Data

Turntimber Symbiosis // Turntimber, Serpentine Wood

Sorcery // Land · Zendikar Rising (ZNR)
1%
Live Inclusion
Times Brought
458
Decks Running
203
Median Cast Turn
5
Drawn → Played
59%
Format

First-cast turn

n=63
6%
T1
5%
T2
11%
T3
19%
T4
13%
T5
41%
T6-9
5%
T10+
Median 5 P25 4 · P75 7 · max 10
On curve 83% (11 / 63 cast on T7) Cast same turn as drawn 39%

The "good card" funnel

458 brought · 194 players
Brought to game
458
Ever drawn
106
Reached battlefield
63
Still on board at game end
32

Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.0pp

Players who cast this card win 34% of the time (n=62) , vs 28% when it never left the library (n=280).

When players drew this card but left it in hand, they won 37% (n=39).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.2pp; 95% confidence interval -6.0pp to +18.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

129 instances
2.3%
Library
24.8%
Battlefield
38.0%
Graveyard
7.8%
Exile

Commanders that played this card

in tracked games
Card text
Turntimber Symbiosis // Turntimber, Serpentine Wood card Turntimber Symbiosis // Turntimber, Serpentine Wood back face

Turntimber Symbiosis

{4} {G} {G} {G}
Sorcery
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.

Turntimber, Serpentine Wood

Land
As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {G}.
Zendikar Rising (ZNR) · Mythic · Illustrated by Randy Vargas

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.