Live Play Data
Turntimber Symbiosis // Turntimber, Serpentine Wood
Sorcery // Land
·
Zendikar Rising (ZNR)
1%
Live Inclusion
Times Brought
898
Decks Running
361
Median Cast Turn
5.0
Drawn → Played
64%
Format
First-cast turn
n=142
6%
T1
5%
T2
12%
T3
14%
T4
20%
T5
39%
T6-9
4%
T10+
Median
5.0
P25
4
· P75
7
· max
13
On curve
84%
(23 / 142 cast on T7)
Cast same turn as drawn
45%
The "good card" funnel
898 brought · 327 playersBrought to game
898
Ever drawn
222
Reached battlefield
142
Still on board at game end
68
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.1pp
Players who cast this card win 40% of the time (n=133) , vs 30% when it never left the library (n=559).
When players drew this card but left it in hand, they won 43% (n=75).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.8pp; 95% confidence interval +1.1pp to +18.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
262 instances4.2%
Library
26.0%
Battlefield
37.8%
Graveyard
7.3%
Exile
Commanders that played this card
in tracked games-
1
Ghalta, Primal Hunger
14 decks
-
2
Kona, Rescue Beastie
14 decks
-
3
Maelstrom Wanderer
14 decks
-
4
Radagast of Rhosgobel
8 decks
-
5
Raggadragga, Goreguts Boss
8 decks
-
6
Xenagos, God of Revels
8 decks
-
7
Imoti, Celebrant of Bounty
7 decks
-
8
Etali, Primal Conqueror // Etali, Primal Sickness
6 decks
-
9
Miirym, Sentinel Wyrm
6 decks
-
10
Shang-Chi, Master of Kung Fu
6 decks
Card text
Turntimber Symbiosis
Sorcery
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.
Turntimber, Serpentine Wood
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
: Add
.
Zendikar Rising (ZNR)
·
Mythic
·
Illustrated by Randy Vargas
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.