Turntimber Symbiosis // Turntimber, Serpentine Wood card art
Card Preview

Turntimber Symbiosis // Turntimber, Serpentine Wood

Sorcery // Land · Zendikar Rising (ZNR)
Times Brought
260
Decks Running
138
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Turntimber Symbiosis // Turntimber, Serpentine Wood card Turntimber Symbiosis // Turntimber, Serpentine Wood back face

Turntimber Symbiosis

{4} {G} {G} {G}
Sorcery
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.

Turntimber, Serpentine Wood

Land
As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {G}.
Zendikar Rising (ZNR) · Mythic · Illustrated by Randy Vargas

Final zone distribution

57 instances
7.0%
Library
28.1%
Battlefield
26.3%
Graveyard
3.5%
Exile

The "good card" funnel

260 brought · 132 players
Brought to game
260
Ever drawn
50
Reached battlefield
25
Still on board at game end
16

Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.7pp

Players who cast this card win 36% of the time (n=18) , vs 28% when it never left the library (n=141).

When players drew this card but left it in hand, they won 29% (n=17).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.7pp; 95% confidence interval -3.7pp to +19.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=25
20%
T1
0%
T2
20%
T3
8%
T4
16%
T5
36%
T6-9
0%
T10+
Median 5 P25 3 · P75 7 · max 9
On curve 92% (6 / 25 cast on T7) Cast same turn as drawn 43%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.