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Part of Teenage Mutant Ninja Turtles
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Artifact — Vehicle
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Teenage Mutant Ninja Turtles (TMT)
Live Play Data
Turtle Van
0%
Live Inclusion
Times Brought
119
Decks Running
42
Median Cast Turn
—
Drawn → Played
70%
Format
First-cast turn
n=16Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
119 brought · 38 playersBrought to game
119
Ever drawn
23
Reached battlefield
16
Still on board at game end
7
Final zone distribution
28 instances3.6%
Library
25.0%
Battlefield
50.0%
Graveyard
14.3%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
8 decks
-
2
Dark Leo & Shredder
5 decks
-
3
Heroes in a Half Shell
5 decks
-
4
Wolverine, Claws Out
3 decks
-
5
Donatello, the Brains
2 decks
-
6
Jenova, Ancient Calamity
2 decks
-
7
Michelangelo, the Heart
2 decks
-
8
Splinter, Radical Rat
2 decks
-
9
Blaster, Combat DJ // Blaster, Morale Booster
1 decks
-
10
Doc Ock, Evil Inventor
1 decks
Card text
Turtle Van
Artifact — Vehicle
Whenever this Vehicle attacks, put a +1/+1 counter on target creature that crewed it this turn. Then if that creature is a Mutant, Ninja, or Turtle, double the number of +1/+1 counters on it.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
4 / 4
Teenage Mutant Ninja Turtles (TMT)
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Rare
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Illustrated by Jakob Eirich
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.