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Part of Commander Masters
: Add
.
,
: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it.
,
, Sacrifice this land: Put an indestructible counter on target God.
Card Preview
Tyrite Sanctum
Land
·
Commander Masters (CMM)
2%
Decklist Inclusion
Times Brought
529
Decks Running
280
In Decks
2016
Decklist Inclusion
2%
Format
Card text
Tyrite Sanctum
Land
Commander Masters (CMM)
·
Rare
·
Illustrated by Volkan Baǵa
Final zone distribution
151 instances2.6%
Library
53.6%
Battlefield
20.5%
Graveyard
8.6%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 31 decks
-
2
Kratos, Stoic Father
22 decks
-
3
Kratos, God of War
16 decks
-
4
Me, the Immortal
7 decks
-
5
Ojer Axonil, Deepest Might // Temple of Power
7 decks
-
6
Thor, God of Thunder
6 decks
-
7
Alexios, Deimos of Kosmos
5 decks
-
8
Anzrag, the Quake-Mole
5 decks
-
9
Tergrid, God of Fright // Tergrid's Lantern
5 decks
- 10 Ultima, Origin of Oblivion 5 decks
The "good card" funnel
532 brought · 245 playersBrought to game
532
Ever drawn
127
Reached battlefield
97
Still on board at game end
81
Once cast, 84% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.9pp
Players who cast this card win 30% of the time (n=90) , vs 27% when it never left the library (n=329).
When players drew this card but left it in hand, they won 28% (n=28) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.3pp; 95% confidence interval -7.9pp to +12.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=97
12%
T1
15%
T2
7%
T3
11%
T4
13%
T5
32%
T6-9
8%
T10+
Median
5
P25
2
· P75
7
· max
13
Cast same turn as drawn
47%
97 of 100 times cast
97%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.