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Part of Commander Masters
·
Creature — Eldrazi
·
Commander Masters (CMM)
Card Preview
Ulamog's Crusher
1%
Decklist Inclusion
Times Brought
164
Decks Running
97
In Decks
740
Decklist Inclusion
1%
Format
Card text
Ulamog's Crusher
Creature — Eldrazi
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
This creature attacks each combat if able.
8 / 8
Commander Masters (CMM)
·
Common
·
Illustrated by Todd Lockwood
Final zone distribution
43 instances20.9%
Battlefield
44.2%
Graveyard
2.3%
Exile
32.6%
Hand
Commanders that played this card
in tracked games-
1
Ulalek, Fused Atrocity
20 decks
-
2
The Beamtown Bullies
9 decks
- 3 Ultima, Origin of Oblivion 8 decks
-
4
Braids, Conjurer Adept
6 decks
- 5 Zhulodok, Void Gorger 6 decks
-
6
Rakdos, Lord of Riots
5 decks
- 7 Molecule Man 3 decks
-
8
Azlask, the Swelling Scourge
2 decks
-
9
Belbe, Corrupted Observer
2 decks
-
10
Isshin, Two Heavens as One
2 decks
The "good card" funnel
164 brought · 94 playersBrought to game
164
Ever drawn
41
Reached battlefield
23
Still on board at game end
9
Once cast, 39% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -17.4pp
Players who cast this card win 20% of the time (n=19) , vs 20% when it never left the library (n=104).
When players drew this card but left it in hand, they won 0% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -0.5pp; 95% confidence interval -17.4pp to +16.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=23
0%
T1
0%
T2
4%
T3
13%
T4
26%
T5
43%
T6-9
13%
T10+
Median
6
P25
5
· P75
8
· max
11
On curve
78%
(3 / 23 cast on T8)
Cast same turn as drawn
45%
23 of 100 times cast
23%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.