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Part of Commander Masters
·
Creature — Eldrazi
·
Commander Masters (CMM)
Live Play Data
Ulamog's Crusher
0%
Live Inclusion
Times Brought
384
Decks Running
211
Median Cast Turn
7
Drawn → Played
60%
Format
First-cast turn
n=57
0%
T1
0%
T2
2%
T3
9%
T4
16%
T5
61%
T6-9
12%
T10+
Median
7
P25
5
· P75
8
· max
12
On curve
75%
(12 / 57 cast on T8)
Cast same turn as drawn
41%
The "good card" funnel
385 brought · 200 playersBrought to game
385
Ever drawn
95
Reached battlefield
57
Still on board at game end
26
Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.2pp
Players who cast this card win 27% of the time (n=50) , vs 21% when it never left the library (n=243).
When players drew this card but left it in hand, they won 12% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.0pp; 95% confidence interval -6.2pp to +18.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
102 instances1.0%
Library
25.5%
Battlefield
34.3%
Graveyard
5.9%
Exile
Commanders that played this card
in tracked games-
1
Ulalek, Fused Atrocity
47 decks
- 2 Zhulodok, Void Gorger 13 decks
-
3
The Beamtown Bullies
11 decks
- 4 Ultima, Origin of Oblivion 11 decks
-
5
Dack Fayden, Helping Hand
10 decks
-
6
Rakdos, Lord of Riots
9 decks
-
7
Braids, Conjurer Adept
7 decks
- 8 Molecule Man 7 decks
-
9
Animar, Soul of Elements
4 decks
-
10
Azlask, the Swelling Scourge
4 decks
Card text
Ulamog's Crusher
Creature — Eldrazi
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
This creature attacks each combat if able.
8 / 8
Commander Masters (CMM)
·
Common
·
Illustrated by Todd Lockwood
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.