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Ultima, Origin of Oblivion card art
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Ultima, Origin of Oblivion

{5} · Legendary Creature — God · Final Fantasy (FIN)
Times Brought
447
Decks Running
227
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Ultima, Origin of Oblivion card

Ultima, Origin of Oblivion

{5}
Legendary Creature — God
Flying Whenever Ultima attacks, put a blight counter on target land. For as long as that land has a blight counter on it, it loses all land types and abilities and has "{T}: Add {C}." Whenever you tap a land for {C}, add an additional {C}.
4 / 4
Final Fantasy (FIN) · Rare · Illustrated by Russell Dongjun Lu

Final zone distribution

99 instances
1.0%
Library
45.5%
Battlefield
24.2%
Graveyard
7.1%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

447 brought · 216 players
Brought to game
447
Ever drawn
92
Reached battlefield
66
Still on board at game end
45

Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +7.0pp

Players who cast this card win 35% of the time (n=52) , vs 21% when it never left the library (n=255).

When players drew this card but left it in hand, they won 21% (n=19).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +13.9pp; 95% confidence interval +7.0pp to +20.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=105
0%
T1
4%
T2
16%
T3
20%
T4
18%
T5
39%
T6-9
3%
T10+
Median 5 P25 4 · P75 7 · max 17
On curve 58% (19 / 105 cast on T5) Cast same turn as drawn 41%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.