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Part of Final Fantasy
·
Sorcery
·
Final Fantasy Commander (FIC)
Card Preview
Ultimate Magic: Meteor
Times Brought
384
Decks Running
189
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Ultimate Magic: Meteor
Sorcery
Ultimate Magic: Meteor deals 7 damage to each creature. If this spell was cast from exile, for each opponent, choose an artifact or land that player controls. Destroy the chosen permanents.
Foretell 
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by Ashley Mackenzie
Final zone distribution
75 instances1.3%
Library
4.0%
Battlefield
49.3%
Graveyard
12.0%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
142 decks
-
2
Pako, Arcane Retriever
11 decks
-
3
Tifa, Martial Artist
6 decks
-
4
Jodah, the Unifier
2 decks
-
5
Terra, Herald of Hope
2 decks
-
6
Amy Rose
1 decks
-
7
Animar, Soul of Elements
1 decks
-
8
A-Vivi Ornitier
1 decks
-
9
Bello, Bard of the Brambles
1 decks
-
10
Black Waltz No. 3
1 decks
The "good card" funnel
384 brought · 187 playersBrought to game
384
Ever drawn
69
Reached battlefield
36
Still on board at game end
3
≥ -17.1pp
Players who cast this card win 18% of the time (n=25) , vs 25% when it never left the library (n=234).
When players drew this card but left it in hand, they won 21% (n=28).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -7.4pp; 95% confidence interval -17.1pp to +2.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=36
0%
T1
3%
T2
0%
T3
3%
T4
8%
T5
58%
T6-9
28%
T10+
Median
7.0
P25
6
· P75
10
· max
11
On curve
39%
(9 / 36 cast on T6)
Cast same turn as drawn
17%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.