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Part of Final Fantasy
·
Sorcery
·
Final Fantasy Commander (FIC)
Live Play Data
Ultimate Magic: Meteor
1%
Live Inclusion
Times Brought
371
Decks Running
160
Median Cast Turn
8.0
Drawn → Played
58%
Format
First-cast turn
n=34
0%
T1
0%
T2
3%
T3
0%
T4
9%
T5
62%
T6-9
26%
T10+
Median
8.0
P25
6
· P75
10
· max
20
On curve
29%
(6 / 34 cast on T6)
Cast same turn as drawn
32%
The "good card" funnel
371 brought · 151 playersBrought to game
371
Ever drawn
59
Reached battlefield
34
Still on board at game end
3
≥ -11.0pp
Players who cast this card win 22% of the time (n=32) , vs 19% when it never left the library (n=254).
When players drew this card but left it in hand, they won 21% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.2pp; 95% confidence interval -11.0pp to +17.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
72 instances1.4%
Library
4.2%
Battlefield
54.2%
Graveyard
13.9%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
97 decks
-
2
Pako, Arcane Retriever
10 decks
-
3
Tifa, Martial Artist
6 decks
-
4
Fire Lord Zuko
2 decks
-
5
Jodah, the Unifier
2 decks
-
6
Kefka, Court Mage // Kefka, Ruler of Ruin
2 decks
-
7
Krenko, Mob Boss
2 decks
-
8
Terra, Herald of Hope
2 decks
-
9
Tom Bombadil
2 decks
-
10
Vivi Ornitier
2 decks
Card text
Ultimate Magic: Meteor
Sorcery
Ultimate Magic: Meteor deals 7 damage to each creature. If this spell was cast from exile, for each opponent, choose an artifact or land that player controls. Destroy the chosen permanents.
Foretell 
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by Ashley Mackenzie
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.