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Ultimate Magic: Meteor card art
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Ultimate Magic: Meteor

{5} {R} · Sorcery · Final Fantasy Commander (FIC)
0%
Decklist Inclusion
Times Brought
296
Decks Running
124
In Decks
616
Decklist Inclusion
0%
Format
Card text
Ultimate Magic: Meteor card

Ultimate Magic: Meteor

{5} {R}
Sorcery
Ultimate Magic: Meteor deals 7 damage to each creature. If this spell was cast from exile, for each opponent, choose an artifact or land that player controls. Destroy the chosen permanents. Foretell {5}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Final Fantasy Commander (FIC) · Rare · Illustrated by Ashley Mackenzie

Final zone distribution

58 instances
1.7%
Library
3.4%
Battlefield
53.4%
Graveyard
13.8%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

296 brought · 116 players
Brought to game
296
Ever drawn
48
Reached battlefield
27
Still on board at game end
2
≥ -15.3pp

Players who cast this card win 22% of the time (n=25) , vs 21% when it never left the library (n=206).

When players drew this card but left it in hand, they won 20% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +1.4pp; 95% confidence interval -15.3pp to +18.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=27
0%
T1
0%
T2
4%
T3
0%
T4
4%
T5
67%
T6-9
26%
T10+
Median 8 P25 6 · P75 10 · max 20
On curve 26% (5 / 27 cast on T6) Cast same turn as drawn 33%
27 of 100 times cast 27%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.