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Ultimecia, Temporal Threat card art
Live Play Data

Ultimecia, Temporal Threat

{4} {U} {U} · Legendary Creature — Human Warlock · Final Fantasy (FIN)
0%
Live Inclusion
Times Brought
259
Decks Running
129
Median Cast Turn
7
Drawn → Played
62%
Format

First-cast turn

n=43
0%
T1
0%
T2
0%
T3
12%
T4
9%
T5
49%
T6-9
30%
T10+
Median 7 P25 6 · P75 10 · max 15
On curve 40% (8 / 43 cast on T6) Cast same turn as drawn 25%

The "good card" funnel

260 brought · 123 players
Brought to game
260
Ever drawn
66
Reached battlefield
41
Still on board at game end
25

Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.0pp

Players who cast this card win 33% of the time (n=41) , vs 24% when it never left the library (n=171).

When players drew this card but left it in hand, they won 13% (n=25).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +9.2pp; 95% confidence interval -5.0pp to +23.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

69 instances
4.3%
Library
36.2%
Battlefield
31.9%
Graveyard
4.3%
Exile
Card text
Ultimecia, Temporal Threat card

Ultimecia, Temporal Threat

{4} {U} {U}
Legendary Creature — Human Warlock
When Ultimecia enters, tap all creatures your opponents control. Whenever a creature you control deals combat damage to a player, draw a card.
4 / 4
Final Fantasy (FIN) · Rare · Illustrated by Bachzim

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.