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Part of Final Fantasy
·
Legendary Creature — Human Warlock
·
Final Fantasy (FIN)
Card Preview
Ultimecia, Temporal Threat
Times Brought
167
Decks Running
68
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Ultimecia, Temporal Threat
Legendary Creature — Human Warlock
When Ultimecia enters, tap all creatures your opponents control.
Whenever a creature you control deals combat damage to a player, draw a card.
4 / 4
Final Fantasy (FIN)
·
Rare
·
Illustrated by Bachzim
Final zone distribution
31 instances3.2%
Library
38.7%
Battlefield
19.4%
Graveyard
3.2%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Planet's Heir
8 decks
-
2
Hylda of the Icy Crown
7 decks
-
3
Arthur, Marigold Knight
3 decks
-
4
Jodah, the Unifier
3 decks
-
5
Y'shtola, Night's Blessed
3 decks
-
6
Alisaie Leveilleur
2 decks
-
7
Edea, Possessed Sorceress
2 decks
-
8
Kefka, Court Mage // Kefka, Ruler of Ruin
2 decks
-
9
Ultimecia, Time Sorceress // Ultimecia, Omnipotent
2 decks
-
10
Vivi Ornitier
2 decks
The "good card" funnel
167 brought · 69 playersBrought to game
167
Ever drawn
30
Reached battlefield
20
Still on board at game end
12
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.6pp
Players who cast this card win 24% of the time (n=17) , vs 21% when it never left the library (n=108).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.5pp; 95% confidence interval -10.6pp to +15.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=20
0%
T1
0%
T2
0%
T3
10%
T4
10%
T5
55%
T6-9
25%
T10+
Median
7.5
P25
6
· P75
10
· max
14
On curve
40%
(4 / 20 cast on T6)
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.