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Part of Marvel Super Heroes
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Legendary Artifact Creature — Robot Villain
·
Marvel Super Heroes (MSH)
Live Play Data
Ultron, Artificial Malevolence
1%
Live Inclusion
Times Brought
893
Decks Running
362
Median Cast Turn
3
Drawn → Played
78%
Format
First-cast turn
n=311
4%
T1
20%
T2
33%
T3
12%
T4
10%
T5
16%
T6-9
4%
T10+
Median
3
P25
3
· P75
5
· max
13
On curve
58%
(103 / 311 cast on T3)
Cast same turn as drawn
41%
The "good card" funnel
893 brought · 325 playersBrought to game
893
Ever drawn
197
Reached battlefield
153
Still on board at game end
75
Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.9pp
Players who cast this card win 24% of the time (n=138) , vs 25% when it never left the library (n=560).
When players drew this card but left it in hand, they won 23% (n=39).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.4pp; 95% confidence interval -7.9pp to +7.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
232 instances2.6%
Library
32.3%
Battlefield
40.9%
Graveyard
11.6%
Exile
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
60 decks
-
2
Dr. Eggman
34 decks
-
3
T'Challa, the Black Panther
12 decks
-
4
Mendicant Core, Guidelight
10 decks
-
5
Ultron, Unlimited
9 decks
-
6
Inspirit, Flagship Vessel
8 decks
-
7
Toph, the First Metalbender
8 decks
-
8
Ultron the Annihilator
8 decks
-
9
Doctor Doom
7 decks
-
10
Thanos, the Mad Titan
7 decks
Card text
Ultron, Artificial Malevolence
Legendary Artifact Creature — Robot Villain
Whenever another nontoken artifact you control enters, you may pay
. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.
2 / 4
Marvel Super Heroes (MSH)
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Mythic
·
Illustrated by Nino Is
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.