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Part of Marvel Super Heroes
·
Legendary Artifact Creature — Robot Villain
·
Marvel Super Heroes (MSH)
Card Preview
Ultron, Artificial Malevolence
1%
Decklist Inclusion
Times Brought
452
Decks Running
187
In Decks
678
Decklist Inclusion
1%
Format
Card text
Ultron, Artificial Malevolence
Legendary Artifact Creature — Robot Villain
Whenever another nontoken artifact you control enters, you may pay
. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.
2 / 4
Marvel Super Heroes (MSH)
·
Mythic
·
Illustrated by Nino Is
Final zone distribution
167 instances0.6%
Library
46.7%
Battlefield
29.9%
Graveyard
10.2%
Exile
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
33 decks
- 2 Ultron, Artificial Malevolence 29 decks
-
3
Dr. Eggman
17 decks
-
4
Ultron the Annihilator
7 decks
-
5
Doctor Doom
5 decks
-
6
T'Challa, the Black Panther
5 decks
-
7
Thanos, the Mad Titan
5 decks
-
8
Toph, the First Metalbender
5 decks
-
9
Iron Man, Titan of Innovation
4 decks
-
10
Aloy, Savior of Meridian
3 decks
The "good card" funnel
452 brought · 165 playersBrought to game
452
Ever drawn
82
Reached battlefield
73
Still on board at game end
78
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.0pp
Players who cast this card win 19% of the time (n=64) , vs 23% when it never left the library (n=263).
Observed gap -4.3pp; 95% confidence interval -14.0pp to +5.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=73
0%
T1
12%
T2
18%
T3
8%
T4
21%
T5
32%
T6-9
10%
T10+
Median
5
P25
3
· P75
7
· max
13
On curve
30%
(13 / 73 cast on T3)
Cast same turn as drawn
33%
73 of 100 times cast
73%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.