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Ultron, Artificial Malevolence card art
Live Play Data

Ultron, Artificial Malevolence

{3} · Legendary Artifact Creature — Robot Villain · Marvel Super Heroes (MSH)
1%
Live Inclusion
Times Brought
893
Decks Running
362
Median Cast Turn
3
Drawn → Played
78%
Format

First-cast turn

n=311
4%
T1
20%
T2
33%
T3
12%
T4
10%
T5
16%
T6-9
4%
T10+
Median 3 P25 3 · P75 5 · max 13
On curve 58% (103 / 311 cast on T3) Cast same turn as drawn 41%

The "good card" funnel

893 brought · 325 players
Brought to game
893
Ever drawn
197
Reached battlefield
153
Still on board at game end
75

Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.9pp

Players who cast this card win 24% of the time (n=138) , vs 25% when it never left the library (n=560).

When players drew this card but left it in hand, they won 23% (n=39).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -0.4pp; 95% confidence interval -7.9pp to +7.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

232 instances
2.6%
Library
32.3%
Battlefield
40.9%
Graveyard
11.6%
Exile

Commanders that played this card

in tracked games
Card text
Ultron, Artificial Malevolence card

Ultron, Artificial Malevolence

{3}
Legendary Artifact Creature — Robot Villain
Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.
2 / 4
Marvel Super Heroes (MSH) · Mythic · Illustrated by Nino Is

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.