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Part of Marvel Super Heroes
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Legendary Artifact Creature — Robot Villain
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Marvel Super Heroes (MSH)
Live Play Data
Ultron, Artificial Malevolence
1%
Live Inclusion
Times Brought
704
Decks Running
285
Median Cast Turn
3.0
Drawn → Played
79%
Format
First-cast turn
n=236
3%
T1
21%
T2
32%
T3
12%
T4
12%
T5
17%
T6-9
3%
T10+
Median
3.0
P25
3
· P75
5
· max
13
On curve
56%
(76 / 236 cast on T3)
Cast same turn as drawn
37%
The "good card" funnel
704 brought · 258 playersBrought to game
704
Ever drawn
147
Reached battlefield
116
Still on board at game end
55
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.9pp
Players who cast this card win 24% of the time (n=105) , vs 23% when it never left the library (n=450).
When players drew this card but left it in hand, they won 21% (n=27).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.4pp; 95% confidence interval -6.9pp to +9.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
174 instances1.7%
Library
31.6%
Battlefield
42.5%
Graveyard
13.8%
Exile
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
53 decks
-
2
Dr. Eggman
25 decks
-
3
T'Challa, the Black Panther
9 decks
-
4
Toph, the First Metalbender
8 decks
-
5
Mendicant Core, Guidelight
7 decks
-
6
Ultron the Annihilator
7 decks
-
7
Doctor Doom
6 decks
-
8
Thanos, the Mad Titan
6 decks
- 9 The Everforger 6 decks
-
10
Aloy, Savior of Meridian
5 decks
Card text
Ultron, Artificial Malevolence
Legendary Artifact Creature — Robot Villain
Whenever another nontoken artifact you control enters, you may pay
. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.
2 / 4
Marvel Super Heroes (MSH)
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Mythic
·
Illustrated by Nino Is
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.