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Part of Marvel Super Heroes
·
Legendary Artifact Creature — Robot Villain
·
Marvel Super Heroes (MSH)
Card Preview
Ultron, Artificial Malevolence
0%
Decklist Inclusion
Times Brought
162
Decks Running
79
In Decks
189
Decklist Inclusion
0%
Format
Final zone distribution
51 instances51.0%
Battlefield
31.4%
Graveyard
11.8%
Exile
2.0%
Hand
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
18 decks
- 2 Ultron, Artificial Malevolence 10 decks
-
3
Dr. Eggman
5 decks
-
4
Thanos, the Mad Titan
4 decks
-
5
Ultron the Annihilator
3 decks
-
6
Whiplash, Vengeful Engineer
3 decks
-
7
Doctor Doom
2 decks
-
8
Iron Man, Titan of Innovation
2 decks
-
9
Jhoira, Ageless Innovator
2 decks
-
10
Loki, the Deceiver
2 decks
The "good card" funnel
162 brought · 67 playersBrought to game
162
Ever drawn
26
Reached battlefield
25
Still on board at game end
26
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -25.4pp
Players who cast this card win 13% of the time (n=24) , vs 24% when it never left the library (n=111).
Observed gap -11.8pp; 95% confidence interval -25.4pp to +1.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=25
0%
T1
20%
T2
8%
T3
4%
T4
44%
T5
20%
T6-9
4%
T10+
Median
5
P25
3
· P75
5
· max
12
On curve
28%
(2 / 25 cast on T3)
Cast same turn as drawn
23%
25 of 100 times cast
25%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.