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Ultron, Artificial Malevolence card art
Live Play Data

Ultron, Artificial Malevolence

{3} · Legendary Artifact Creature — Robot Villain · Marvel Super Heroes (MSH)
1%
Live Inclusion
Times Brought
1243
Decks Running
471
Median Cast Turn
3.0
Drawn → Played
76%
Format

First-cast turn

n=400
4%
T1
19%
T2
31%
T3
14%
T4
11%
T5
18%
T6-9
4%
T10+
Median 3.0 P25 3 · P75 5 · max 18
On curve 54% (123 / 400 cast on T3) Cast same turn as drawn 40%

The "good card" funnel

1244 brought · 410 players
Brought to game
1244
Ever drawn
284
Reached battlefield
215
Still on board at game end
109

Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.7pp

Players who cast this card win 26% of the time (n=197) , vs 26% when it never left the library (n=778).

When players drew this card but left it in hand, they won 24% (n=62).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -0.2pp; 95% confidence interval -6.7pp to +6.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

329 instances
3.0%
Library
33.1%
Battlefield
39.2%
Graveyard
10.6%
Exile

Commanders that played this card

in tracked games
Card text
Ultron, Artificial Malevolence card

Ultron, Artificial Malevolence

{3}
Legendary Artifact Creature — Robot Villain
Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.
2 / 4
Marvel Super Heroes (MSH) · Mythic · Illustrated by Nino Is

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.