collections_bookmark
Part of Marvel Super Heroes
·
Legendary Artifact Creature — Robot Villain
·
Marvel Super Heroes (MSH)
Card Preview
Ultron, Artificial Malevolence
0%
Decklist Inclusion
Times Brought
326
Decks Running
142
In Decks
439
Decklist Inclusion
0%
Format
Final zone distribution
112 instances0.9%
Library
48.2%
Battlefield
30.4%
Graveyard
12.5%
Exile
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
24 decks
- 2 Ultron, Artificial Malevolence 20 decks
-
3
Dr. Eggman
10 decks
-
4
Ultron the Annihilator
6 decks
-
5
Doctor Doom
4 decks
-
6
Iron Man, Titan of Innovation
4 decks
-
7
T'Challa, the Black Panther
4 decks
-
8
Thanos, the Mad Titan
4 decks
-
9
Urza, Lord High Artificer
3 decks
-
10
Whiplash, Vengeful Engineer
3 decks
The "good card" funnel
326 brought · 121 playersBrought to game
326
Ever drawn
53
Reached battlefield
50
Still on board at game end
54
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -18.0pp
Players who cast this card win 16% of the time (n=47) , vs 24% when it never left the library (n=203).
Observed gap -7.3pp; 95% confidence interval -18.0pp to +3.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=50
0%
T1
14%
T2
12%
T3
2%
T4
30%
T5
34%
T6-9
8%
T10+
Median
5.0
P25
3
· P75
7
· max
13
On curve
26%
(6 / 50 cast on T3)
Cast same turn as drawn
34%
50 of 100 times cast
50%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 630,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.