Ultron, Artificial Malevolence
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Ultron, Artificial Malevolence
Final zone distribution
136 instancesCommanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
49 decks
-
2
Dr. Eggman
14 decks
-
3
T'Challa, the Black Panther
14 decks
-
4
Doctor Doom
10 decks
-
5
Ultron the Annihilator
10 decks
-
6
Ultron, Unlimited
10 decks
-
7
Chiss-Goria, Forge Tyrant
8 decks
-
8
Aloy, Savior of Meridian
6 decks
-
9
Iron Man, Titan of Innovation
6 decks
- 10 The Everforger 6 decks
The "good card" funnel
618 brought · 283 playersOnce cast, 66% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 28% of the time (n=82) , vs 24% when it never left the library (n=368).
When players drew this card but left it in hand, they won 31% (n=24).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.3pp; 95% confidence interval -1.6pp to +10.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.