collections_bookmark Part of Marvel Super Heroes
Ultron, Artificial Malevolence card art
Card Preview

Ultron, Artificial Malevolence

{3} · Legendary Artifact Creature — Robot Villain · Marvel Super Heroes (MSH)
Times Brought
257
Decks Running
128
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Ultron, Artificial Malevolence card

Ultron, Artificial Malevolence

{3}
Legendary Artifact Creature — Robot Villain
Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.
2 / 4
Marvel Super Heroes (MSH) · Mythic · Illustrated by Nino Is

Final zone distribution

80 instances
70.0%
Battlefield
13.8%
Graveyard
3.8%
Exile
11.3%
Hand

The "good card" funnel

257 brought · 117 players
Brought to game
257
Ever drawn
49
Reached battlefield
40
Still on board at game end
56

Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.3pp

Players who cast this card win 29% of the time (n=35) , vs 25% when it never left the library (n=159).

Observed gap +3.6pp; 95% confidence interval -5.3pp to +12.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=40
0%
T1
5%
T2
10%
T3
20%
T4
15%
T5
40%
T6-9
10%
T10+
Median 5.5 P25 4 · P75 7 · max 16
On curve 15% (4 / 40 cast on T3) Cast same turn as drawn 36%
40 of 100 times cast 40%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.