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Ulvenwald Hydra card art
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Ulvenwald Hydra

{4} {G} {G} · Creature — Hydra · Jumpstart (JMP)
Times Brought
140
Decks Running
71
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Ulvenwald Hydra card

Ulvenwald Hydra

{4} {G} {G}
Creature — Hydra
Reach Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. When this creature enters, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.
* / *
Jumpstart (JMP) · Mythic · Illustrated by Raymond Swanland

Final zone distribution

35 instances
45.7%
Battlefield
20.0%
Graveyard
34.3%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

140 brought · 66 players
Brought to game
140
Ever drawn
33
Reached battlefield
22
Still on board at game end
16

Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.1pp

Players who cast this card win 29% of the time (n=21) , vs 23% when it never left the library (n=86).

Observed gap +5.9pp; 95% confidence interval -6.1pp to +17.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=22
5%
T1
0%
T2
5%
T3
14%
T4
32%
T5
36%
T6-9
9%
T10+
Median 5.0 P25 5 · P75 8 · max 13
On curve 59% (1 / 22 cast on T6)
22 of 100 times cast 22%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.