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Part of Modern Horizons 3
·
Creature — Hydra
·
Jumpstart (JMP)
Live Play Data
Ulvenwald Hydra
1%
Live Inclusion
Times Brought
300
Decks Running
153
Median Cast Turn
5.0
Drawn → Played
59%
Format
First-cast turn
n=36
0%
T1
0%
T2
0%
T3
6%
T4
47%
T5
39%
T6-9
8%
T10+
Median
5.0
P25
5
· P75
8
· max
13
On curve
64%
(4 / 36 cast on T6)
Cast same turn as drawn
27%
The "good card" funnel
300 brought · 149 playersBrought to game
300
Ever drawn
61
Reached battlefield
36
Still on board at game end
18
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.0pp
Players who cast this card win 37% of the time (n=35) , vs 23% when it never left the library (n=203).
When players drew this card but left it in hand, they won 25% (n=24).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.5pp; 95% confidence interval -1.0pp to +30.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
70 instances2.9%
Library
25.7%
Battlefield
37.1%
Graveyard
5.7%
Exile
Commanders that played this card
in tracked games-
1
Omo, Queen of Vesuva
33 decks
-
2
Gargos, Vicious Watcher
16 decks
-
3
Gilanra, Caller of Wirewood
10 decks
-
4
Loot, Exuberant Explorer
6 decks
-
5
Aesi, Tyrant of Gyre Strait
5 decks
-
6
Alena, Kessig Trapper
4 decks
-
7
Ashaya, Soul of the Wild
4 decks
-
8
Progenitus
4 decks
-
9
Zaxara, the Exemplary
4 decks
-
10
Jyoti, Moag Ancient
3 decks
Card text
Ulvenwald Hydra
Creature — Hydra
Reach
Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.
When this creature enters, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.
* / *
Jumpstart (JMP)
·
Mythic
·
Illustrated by Raymond Swanland
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.