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Ulvenwald Hydra card art
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Ulvenwald Hydra

{4} {G} {G} · Creature — Hydra · Jumpstart (JMP)
1%
Decklist Inclusion
Times Brought
204
Decks Running
101
In Decks
773
Decklist Inclusion
1%
Format
Card text
Ulvenwald Hydra card

Ulvenwald Hydra

{4} {G} {G}
Creature — Hydra
Reach Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. When this creature enters, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.
* / *
Jumpstart (JMP) · Mythic · Illustrated by Raymond Swanland

Final zone distribution

50 instances
4.0%
Library
26.0%
Battlefield
40.0%
Graveyard
4.0%
Exile

The "good card" funnel

204 brought · 100 players
Brought to game
204
Ever drawn
44
Reached battlefield
28
Still on board at game end
13

Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.6pp

Players who cast this card win 37% of the time (n=26) , vs 21% when it never left the library (n=135).

When players drew this card but left it in hand, they won 33% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +15.5pp; 95% confidence interval -2.6pp to +33.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=28
0%
T1
0%
T2
0%
T3
7%
T4
46%
T5
36%
T6-9
11%
T10+
Median 5.0 P25 5 · P75 8 · max 13
On curve 61% (2 / 28 cast on T6) Cast same turn as drawn 27%
28 of 100 times cast 28%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.