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Ulvenwald Hydra card art
Live Play Data

Ulvenwald Hydra

{4} {G} {G} · Creature — Hydra · Jumpstart (JMP)
1%
Live Inclusion
Times Brought
472
Decks Running
200
Median Cast Turn
6
Drawn → Played
66%
Format

First-cast turn

n=69
0%
T1
0%
T2
0%
T3
7%
T4
32%
T5
54%
T6-9
7%
T10+
Median 6 P25 5 · P75 8 · max 13
On curve 55% (11 / 69 cast on T6) Cast same turn as drawn 24%

The "good card" funnel

472 brought · 189 players
Brought to game
472
Ever drawn
104
Reached battlefield
69
Still on board at game end
32

Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +3.7pp

Players who cast this card win 38% of the time (n=65) , vs 22% when it never left the library (n=316).

When players drew this card but left it in hand, they won 21% (n=33).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +15.6pp; 95% confidence interval +3.7pp to +27.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

115 instances
2.6%
Library
27.8%
Battlefield
36.5%
Graveyard
8.7%
Exile

Commanders that played this card

in tracked games
Card text
Ulvenwald Hydra card

Ulvenwald Hydra

{4} {G} {G}
Creature — Hydra
Reach Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. When this creature enters, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.
* / *
Jumpstart (JMP) · Mythic · Illustrated by Raymond Swanland

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.