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Part of Modern Horizons 3
·
Creature — Hydra
·
Jumpstart (JMP)
Live Play Data
Ulvenwald Hydra
1%
Live Inclusion
Times Brought
235
Decks Running
117
Median Cast Turn
5.0
Drawn → Played
67%
Format
First-cast turn
n=32
0%
T1
0%
T2
0%
T3
6%
T4
47%
T5
38%
T6-9
9%
T10+
Median
5.0
P25
5
· P75
8
· max
13
On curve
63%
(3 / 32 cast on T6)
Cast same turn as drawn
27%
The "good card" funnel
235 brought · 115 playersBrought to game
235
Ever drawn
48
Reached battlefield
32
Still on board at game end
16
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.2pp
Players who cast this card win 36% of the time (n=31) , vs 22% when it never left the library (n=157).
When players drew this card but left it in hand, they won 33% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.4pp; 95% confidence interval -2.2pp to +31.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
56 instances3.6%
Library
28.6%
Battlefield
39.3%
Graveyard
5.4%
Exile
Commanders that played this card
in tracked games-
1
Omo, Queen of Vesuva
25 decks
-
2
Gargos, Vicious Watcher
15 decks
-
3
Aesi, Tyrant of Gyre Strait
5 decks
-
4
Gilanra, Caller of Wirewood
5 decks
-
5
Loot, Exuberant Explorer
5 decks
-
6
Alena, Kessig Trapper
4 decks
-
7
Ashaya, Soul of the Wild
4 decks
-
8
Zaxara, the Exemplary
4 decks
-
9
The Gitrog, Ravenous Ride
3 decks
-
10
Etali, Primal Conqueror // Etali, Primal Sickness
2 decks
Card text
Ulvenwald Hydra
Creature — Hydra
Reach
Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.
When this creature enters, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.
* / *
Jumpstart (JMP)
·
Mythic
·
Illustrated by Raymond Swanland
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.