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Part of Final Fantasy
·
Legendary Creature — Yeti Berserker
·
Final Fantasy Commander (FIC)
Live Play Data
Umaro, Raging Yeti
0%
Live Inclusion
Times Brought
198
Decks Running
103
Median Cast Turn
8.5
Drawn → Played
58%
Format
First-cast turn
n=24
0%
T1
0%
T2
0%
T3
0%
T4
4%
T5
67%
T6-9
29%
T10+
Median
8.5
P25
6
· P75
11
· max
13
On curve
29%
(6 / 24 cast on T6)
The "good card" funnel
198 brought · 102 playersBrought to game
198
Ever drawn
38
Reached battlefield
22
Still on board at game end
15
Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.9pp
Players who cast this card win 33% of the time (n=21) , vs 18% when it never left the library (n=128).
When players drew this card but left it in hand, they won 17% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.0pp; 95% confidence interval -4.9pp to +34.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
50 instances2.0%
Library
30.0%
Battlefield
34.0%
Graveyard
12.0%
Exile
Commanders that played this card
in tracked games-
1
Terra, Herald of Hope
77 decks
-
2
Celes, Rune Knight
3 decks
-
3
Chira, All In
3 decks
-
4
Bruce Banner // The Incredible Hulk
2 decks
-
5
Cait Sith, Fortune Teller
2 decks
-
6
Mog, Moogle Warrior
2 decks
-
7
Alexios, Deimos of Kosmos
1 decks
-
8
Atla Palani, Nest Tender
1 decks
-
9
Balthier and Fran
1 decks
-
10
Cloud, Planet's Champion
1 decks
Card text
Umaro, Raging Yeti
Legendary Creature — Yeti Berserker
Trample
At the beginning of combat on your turn, choose one at random —
• Other creatures you control get +3/+0 and gain trample until end of turn.
• Discard your hand, then draw four cards.
• Umaro deals 5 damage to any target.
6 / 6
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by Norikatsu Miyoshi
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.