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Umaro, Raging Yeti card art
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Umaro, Raging Yeti

{5} {R} · Legendary Creature — Yeti Berserker · Final Fantasy Commander (FIC)
Times Brought
142
Decks Running
81
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Umaro, Raging Yeti card

Umaro, Raging Yeti

{5} {R}
Legendary Creature — Yeti Berserker
Trample At the beginning of combat on your turn, choose one at random — • Other creatures you control get +3/+0 and gain trample until end of turn. • Discard your hand, then draw four cards. • Umaro deals 5 damage to any target.
6 / 6
Final Fantasy Commander (FIC) · Rare · Illustrated by Norikatsu Miyoshi

Final zone distribution

43 instances
2.3%
Library
41.9%
Battlefield
32.6%
Graveyard
11.6%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

142 brought · 78 players
Brought to game
142
Ever drawn
33
Reached battlefield
21
Still on board at game end
18

Once cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.6pp

Players who cast this card win 35% of the time (n=17) , vs 24% when it never left the library (n=72).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +11.0pp; 95% confidence interval -1.6pp to +23.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=21
5%
T1
5%
T2
0%
T3
5%
T4
14%
T5
38%
T6-9
33%
T10+
Median 8 P25 5 · P75 10 · max 11
On curve 43% (3 / 21 cast on T6)

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.