Live Play Data
Umezawa's Jitte
1%
Live Inclusion
Times Brought
366
Decks Running
166
Median Cast Turn
5.0
Drawn → Played
78%
Format
First-cast turn
n=60
5%
T1
17%
T2
12%
T3
8%
T4
13%
T5
33%
T6-9
12%
T10+
Median
5.0
P25
3
· P75
8
· max
100
On curve
22%
(10 / 60 cast on T2)
Cast same turn as drawn
45%
The "good card" funnel
366 brought · 154 playersBrought to game
366
Ever drawn
77
Reached battlefield
60
Still on board at game end
43
Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.1pp
Players who cast this card win 40% of the time (n=55) , vs 27% when it never left the library (n=252).
When players drew this card but left it in hand, they won 53% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.0pp; 95% confidence interval +0.1pp to +25.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
85 instances4.7%
Library
50.6%
Battlefield
22.4%
Graveyard
3.5%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
20 decks
-
2
Cloud, Midgar Mercenary
15 decks
-
3
Jin Sakai, Ghost of Tsushima
13 decks
-
4
Slicer, Hired Muscle // Slicer, High-Speed Antagonist
5 decks
-
5
Yoshimaru, Ever Faithful
4 decks
-
6
Captain America, First Avenger
3 decks
-
7
Lightning, Army of One
3 decks
-
8
Satoru Umezawa
3 decks
-
9
Alexios, Deimos of Kosmos
2 decks
-
10
Ardenn, Intrepid Archaeologist
2 decks
Card text
Umezawa's Jitte
Legendary Artifact — Equipment
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip 
Betrayers of Kamigawa (BOK)
·
Rare
·
Illustrated by Christopher Moeller
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.