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Part of Duskmourn: House of Horror
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Enchantment — Aura
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Duskmourn: House of Horror (DSK)
Live Play Data
Unable to Scream
1%
Live Inclusion
Times Brought
345
Decks Running
136
Median Cast Turn
7
Drawn → Played
85%
Format
First-cast turn
n=71
1%
T1
0%
T2
8%
T3
10%
T4
13%
T5
48%
T6-9
20%
T10+
Median
7
P25
5
· P75
9
· max
14
On curve
1%
(1 / 71 cast on T1)
Cast same turn as drawn
41%
The "good card" funnel
345 brought · 128 playersBrought to game
345
Ever drawn
84
Reached battlefield
71
Still on board at game end
22
Once cast, 31% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.0pp
Players who cast this card win 21% of the time (n=67) , vs 23% when it never left the library (n=221).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.9pp; 95% confidence interval -13.0pp to +7.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
95 instances5.3%
Library
23.2%
Battlefield
44.2%
Graveyard
10.5%
Exile
Commanders that played this card
in tracked games-
1
The Mindskinner
10 decks
-
2
Marina Vendrell
9 decks
-
3
Vnwxt, Verbose Host
7 decks
-
4
Ms. Bumbleflower
5 decks
-
5
Tatsunari, Toad Rider
5 decks
-
6
Kotis, the Fangkeeper
4 decks
-
7
Go-Shintai of Life's Origin
3 decks
-
8
Nashi, Searcher in the Dark
3 decks
-
9
Sash and Waistcoat, Unmen
3 decks
-
10
Tatyova, Benthic Druid
3 decks
Card text
Unable to Scream
Enchantment — Aura
Enchant creature
Enchanted creature loses all abilities and is a Toy artifact creature with base power and toughness 0/2 in addition to its other types.
As long as enchanted creature is face down, it can't be turned face up.
Duskmourn: House of Horror (DSK)
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Common
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Illustrated by Fariba Khamseh
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.