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Unbound Flourishing card art
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Unbound Flourishing

{2} {G} · Enchantment · Secrets of Strixhaven Commander (SOC)
1%
Decklist Inclusion
Times Brought
408
Decks Running
201
In Decks
1159
Decklist Inclusion
1%
Format
Card text
Unbound Flourishing card

Unbound Flourishing

{2} {G}
Enchantment
Whenever you cast a permanent spell with a mana cost that contains {X}, double the value of X. Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains {X}, copy that spell or ability. You may choose new targets for the copy.
Secrets of Strixhaven Commander (SOC) · Mythic · Illustrated by Madeline Boni

Final zone distribution

110 instances
3.6%
Library
46.4%
Battlefield
16.4%
Graveyard
3.6%
Exile

The "good card" funnel

408 brought · 186 players
Brought to game
408
Ever drawn
102
Reached battlefield
69
Still on board at game end
51

Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.8pp

Players who cast this card win 35% of the time (n=64) , vs 24% when it never left the library (n=271).

When players drew this card but left it in hand, they won 37% (n=30) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +10.8pp; 95% confidence interval -0.8pp to +22.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=69
0%
T1
3%
T2
19%
T3
16%
T4
13%
T5
41%
T6-9
9%
T10+
Median 5 P25 4 · P75 8 · max 12
On curve 22% (13 / 69 cast on T3) Cast same turn as drawn 36%
69 of 100 times cast 69%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.