collections_bookmark Part of Secrets of Strixhaven
Unbound Flourishing card art
Card Preview

Unbound Flourishing

{2} {G} · Enchantment · Secrets of Strixhaven Commander (SOC)
Times Brought
277
Decks Running
146
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Unbound Flourishing card

Unbound Flourishing

{2} {G}
Enchantment
Whenever you cast a permanent spell with a mana cost that contains {X}, double the value of X. Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains {X}, copy that spell or ability. You may choose new targets for the copy.
Secrets of Strixhaven Commander (SOC) · Mythic · Illustrated by Madeline Boni

Final zone distribution

70 instances
4.3%
Library
54.3%
Battlefield
14.3%
Graveyard
2.9%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

278 brought · 143 players
Brought to game
278
Ever drawn
66
Reached battlefield
47
Still on board at game end
38

Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.4pp

Players who cast this card win 28% of the time (n=40) , vs 27% when it never left the library (n=168).

When players drew this card but left it in hand, they won 38% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +0.3pp; 95% confidence interval -8.4pp to +8.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=47
0%
T1
9%
T2
17%
T3
23%
T4
9%
T5
36%
T6-9
6%
T10+
Median 5 P25 3 · P75 6 · max 19
On curve 26% (8 / 47 cast on T3) Cast same turn as drawn 30%
47 of 100 times cast 47%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.