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Part of Starter Commander Decks
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Creature — Zombie
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Duel Decks: Blessed vs. Cursed (DDQ)
Live Play Data
Unbreathing Horde
0%
Live Inclusion
Times Brought
245
Decks Running
102
Median Cast Turn
7.5
Drawn → Played
50%
Format
First-cast turn
n=28
0%
T1
0%
T2
7%
T3
11%
T4
11%
T5
39%
T6-9
32%
T10+
Median
7.5
P25
5
· P75
10
· max
12
On curve
7%
(2 / 28 cast on T3)
Cast same turn as drawn
46%
The "good card" funnel
245 brought · 92 playersBrought to game
245
Ever drawn
56
Reached battlefield
28
Still on board at game end
17
Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.7pp
Players who cast this card win 44% of the time (n=24) , vs 21% when it never left the library (n=159).
When players drew this card but left it in hand, they won 16% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +23.0pp; 95% confidence interval +2.7pp to +43.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
60 instances3.3%
Library
28.3%
Battlefield
30.0%
Graveyard
1.7%
Exile
Commanders that played this card
in tracked games-
1
Gisa and Geralf
44 decks
-
2
Ghoulcaller Gisa
18 decks
-
3
The Scarab God
10 decks
-
4
Wilhelt, the Rotcleaver
8 decks
-
5
Zul Ashur, Lich Lord
4 decks
-
6
Mikaeus, the Unhallowed
3 decks
-
7
Liliana, Heretical Healer // Liliana, Defiant Necromancer
2 decks
-
8
Temmet, Naktamun's Will
2 decks
-
9
Bladewing, Deathless Tyrant
1 decks
-
10
God-Eternal Bontu
1 decks
Card text
Unbreathing Horde
Creature — Zombie
This creature enters with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard.
If this creature would be dealt damage, prevent that damage and remove a +1/+1 counter from it.
0 / 0
Duel Decks: Blessed vs. Cursed (DDQ)
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Rare
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Illustrated by Dave Kendall
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.