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Part of Starter Commander Decks
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Creature — Zombie
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Duel Decks: Blessed vs. Cursed (DDQ)
Card Preview
Unbreathing Horde
Times Brought
209
Decks Running
93
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Unbreathing Horde
Creature — Zombie
This creature enters with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard.
If this creature would be dealt damage, prevent that damage and remove a +1/+1 counter from it.
0 / 0
Duel Decks: Blessed vs. Cursed (DDQ)
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Rare
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Illustrated by Dave Kendall
Final zone distribution
51 instances3.9%
Library
39.2%
Battlefield
25.5%
Graveyard
5.9%
Exile
Commanders that played this card
in tracked games-
1
Gisa and Geralf
50 decks
-
2
Ghoulcaller Gisa
18 decks
-
3
Wilhelt, the Rotcleaver
4 decks
-
4
Zul Ashur, Lich Lord
4 decks
-
5
Gisa, the Hellraiser
2 decks
-
6
Grimgrin, Corpse-Born
2 decks
-
7
Liliana, Heretical Healer // Liliana, Defiant Necromancer
2 decks
-
8
Temmet, Naktamun's Will
2 decks
-
9
The Scarab God
2 decks
-
10
God-Eternal Bontu
1 decks
The "good card" funnel
209 brought · 80 playersBrought to game
209
Ever drawn
44
Reached battlefield
29
Still on board at game end
20
Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.2pp
Players who cast this card win 25% of the time (n=22) , vs 17% when it never left the library (n=114).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.3pp; 95% confidence interval -3.2pp to +19.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=29
0%
T1
0%
T2
3%
T3
10%
T4
14%
T5
41%
T6-9
31%
T10+
Median
7
P25
5
· P75
10
· max
16
On curve
3%
(1 / 29 cast on T3)
Cast same turn as drawn
26%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.