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Unbreathing Horde card art
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Unbreathing Horde

{2} {B} · Creature — Zombie · Duel Decks: Blessed vs. Cursed (DDQ)
Times Brought
209
Decks Running
93
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Unbreathing Horde card

Unbreathing Horde

{2} {B}
Creature — Zombie
This creature enters with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard. If this creature would be dealt damage, prevent that damage and remove a +1/+1 counter from it.
0 / 0
Duel Decks: Blessed vs. Cursed (DDQ) · Rare · Illustrated by Dave Kendall

Final zone distribution

51 instances
3.9%
Library
39.2%
Battlefield
25.5%
Graveyard
5.9%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

209 brought · 80 players
Brought to game
209
Ever drawn
44
Reached battlefield
29
Still on board at game end
20

Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.2pp

Players who cast this card win 25% of the time (n=22) , vs 17% when it never left the library (n=114).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.3pp; 95% confidence interval -3.2pp to +19.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=29
0%
T1
0%
T2
3%
T3
10%
T4
14%
T5
41%
T6-9
31%
T10+
Median 7 P25 5 · P75 10 · max 16
On curve 3% (1 / 29 cast on T3) Cast same turn as drawn 26%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.