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Part of Murders at Karlov Manor
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#4 in Golgari Commander Staples
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Underground Mortuary
Land — Swamp Forest
·
Murders at Karlov Manor (MKM)
Times Brought
485
Decks Running
265
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Underground Mortuary
Land — Swamp Forest
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Murders at Karlov Manor (MKM)
·
Rare
·
Illustrated by Sergey Glushakov
Final zone distribution
152 instances1.3%
Library
77.6%
Battlefield
11.2%
Graveyard
1.3%
Exile
Commanders that played this card
in tracked games-
1
Teval, the Balanced Scale
21 decks
-
2
Thranduil, the Elvenking
10 decks
-
3
Betor, Ancestor's Voice
9 decks
-
4
Witherbloom, the Balancer
8 decks
-
5
Ygra, Eater of All
8 decks
-
6
Meren of Clan Nel Toth
7 decks
-
7
The Wise Mothman
7 decks
-
8
Chatterfang, Squirrel General
6 decks
-
9
Henzie "Toolbox" Torre
6 decks
-
10
Indominus Rex, Alpha
6 decks
The "good card" funnel
485 brought · 236 playersBrought to game
485
Ever drawn
142
Reached battlefield
121
Still on board at game end
118
Once cast, 98% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.6pp
Players who cast this card win 28% of the time (n=98) , vs 23% when it never left the library (n=263).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.1pp; 95% confidence interval -0.6pp to +10.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=121
35%
T1
11%
T2
5%
T3
14%
T4
8%
T5
21%
T6-9
6%
T10+
Median
3
P25
1
· P75
6
· max
16
Cast same turn as drawn
65%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.